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I have an improved rig that i need to copy animations on to. I have several weapon character extensions that i need the animation data transfered on, but everytime i pull the animation over the extensions get dropped.
I have checked my extension settings and have verified that the extensions are setup correctly, so i am wondering what does Mobu look for when it is trying to find an extension in the scene? I assumed that it was the name but perhaps i am wrong?
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Hey Adam, are you loading the animation from the character control rig, you might get better results trying to load the animation from the character control import animation, there are more advanced settings there than just doing fbx import.
Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:
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