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initial force ?
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  • Total Posts: 15
  • Joined: 28 April 2007 02:42 AM

Hi,

is it possible to give a rigid body object an initial angular force - similar to the option “selection adds a force” ? I would like to build a kind of catapult or trebuchet.



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  • KxL
  • Posted: 07 March 2010 05:54 PM

Ha, I am happy you asked :D First you need to enabled this feature in Physics config file (SYSTEM section):

PerObjectPhysicsInformation yes

Now, after you restart/run MB you will see no special change, except that all models that have rigid body attached (or ragdoll approximations) will have five new properties added:
- Collide (should be used as read only)
- Velocity Linear (should be used as read only)
- Velocity Angular (should be used as read only)
- Force Accumulator (here you write force that will be added at each solver step; added at center)
- Torque Accumulator (here you write torque that will be added at each solver step; added at center)

BTW. I have called this “Rigid Bodies advanced” in my pool.

BTW2. You may also try to animate/control joint limits. Should work too for your case.

Cheers



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Hi KxL !

You are my hero ! Frankly speaking - without you MB2010 would only be half effective for me :-)
I changed the option you described and now it worked like a charm.

... and of course you are right: animating the joint limits would also solve me problem.

cheers and thanks a lot for your veeeeery precious tips !

PS: I voted for your “Rigid Bodies advanced” tutorial :-)



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