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I can’t imagine what the twist bones would be doing to the rig but you could try a few things, one would be to turn off the roll extraction option on the character and or- switch it to absolute vs. relative and see if you get a solve you expect (then animate /adjust the absolute roll) ugg.
The other option would be to check the twist joints and see if there are limits or some other rotation issues that would be causing a solve issue.
all else fails, blow a way the rigs and create a new ctrl rig/ load all the animation on the skeleton and then replot the character rig from the raw skeleton data.
Author: Brad Clark
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