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How to setup the actor for a quadruped?
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  • Total Posts: 10
  • Joined: 17 January 2008 05:23 AM

Hi,

I would like to bring in the motion data of an animal into MotionBuilder and characterize it. Can someone tell me how to setup the actor for a quadruped? For human motion data, I know how to match the marker set to the actor’s skeleton in MB. Do we use the same actor for quadruped data as well? If so, how would one go about doing it?

thanks,
Neelima Karanam
The Ohio State University.



Replies: 1
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Hi Neelima,

i’m far from being a motion data expert but, right now, there ain’t no quadruped actor. What i would try, is to map the markers as usual on the actor, then, when you will retarget the actor onto an actual biped, look at the knees and elbows, if they are bending incorrectly, you can toggle on Inverted joint options in the character settings panel(in the navigator).

good luck.

Author: forestg

Replied: 12 June 2009 04:41 AM  
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yes, fit the actor to the quadruped data the best that you can, then feed it to a character that is also set to quadruped.

You might have to do some extra rigging for the shoulder blades, I worked on a project were we did this with a horse and it worked well but needed a bit of extra adjustment on the front clavs to look right.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

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thank you!



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When i fit biped actor to my dog opticals and after creating a marker set i activate it and after that actor goes to zero position and T-stance! What can I do with it?



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