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Hard Locking elements to non keyable
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  • Location: Eugene, Oregon
  • Total Posts: 74
  • Joined: 26 August 2006 02:43 AM

Hey All,

Is there a way to hard lock objects so they cant be moved at all?

If i disable tranformations and selection it will lock if from direct manipulation, but i am finding it is still possible to set key frames on them, as well as move them using the property view. This is breaking alot of animations and was just wondering if there was a hard lock to not accept keys at all.



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Hi Adam,

Even if enable selection or transformation is disabled for the object, from the Property window or Groups window:-

The object can still be transformed by dragging to change any of the TRS values from the Properties. You can customize whether Translation / Rotation / Scaling are displayed within properties from the Customize tab, which may be one solution but I don’t think you can lock which channels are keyable as you can in Maya.

Regards,

Lee



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yeah.. I would try a custom local view for the objects so it just hides it from them to start.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

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ah ha! I am putting an place holder node as a child of the rig and using that as a parent constraint of the my zero parents!!

Can you guys see any problems with that?



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that should not be an issue, make sure you lock your constraint so objects can’t be moved by mistake.

Author: Brad Clark

Replied: 17 July 2009 01:59 PM