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I have a strange problem since today.
Working on a dual core XP64 bit system, 4GB, NVidia 8800 GT, dual monitors (24").
I arrange motionfiles and audio clips in the story line, comparable to video edit, to build an animatic.
So far, everything - beside minor problems - worked out fine, I could render the files, open , edit..
but since this evening, when I open any file, no matter how big the scene was, the screen starts to flickes as soon i open the Story window. Even if the scene is empty and i add a sound file, it crashes - undependantly from the soud file.
Motionbuilder then dropps an errormessage about the nvidia open gl settings, something like:
NVidia OpenGL Driver
Error 12
... memory could not be “read”
I already reinstalled MoBu, I updated the nvidia driver.., but nothing helped.
When I try to open the file on another computer, the scene crashes as soon as I try to reconnect the audio.
Loading a single .wav into MobU also lets it crash.
But this must be another problem, I guess.
But one problem that always occurs is that the programm stops working sometimes when it comes to computing audio peaks on import of audio files. I already deactivated this feature, tried other settings, but the problem comes up again and again.
I hope anyone of you has an idea!
Greets
Chris
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Solution found, see bottom post
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