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Hey Brad!
it’s so nice to have you take a look at my stuff, i’m on the other side of the fence, now! hehe…
ok, the purpose of this setup is to have a facial rig driven by bones(in this instance, the left cube is what would be our original face bone), and to have also a duplicate of the face bone rig(the second cube) that will do an offset;driven by a physical slider(the small bottom rectaqngle)
the reason for this, i don’t want to put my face rig into a character face or else i lose control of the bones and have to animate with predetermined poses or cluster shapes....
the hurdle i am facing now is that when you switch the menu item in the multiref menu of the key controls, it will(undercover)automatically put a key on the baselayer of the child(as you describe accurately in one of your earlier posts), then it switches the active reference.
i wanted to put a custom property on my slider that would replicate this behavior through a relation with a script device, but i’m so much of a newbie in Python that it’s going very slowly; i’m good up to the point where i have to put a key, i’m allright to change the active reference)
if you take off the multiref in the scene, you will see it sortof works but there is some jumping /jerking
so, enough of my yapping alreadym, you can take a look at the video
oh, and thank you so much. by the way: nice job on the character animator toolkit.
GF
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