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I Recently got a copy of the Toolkit through my work to prep for a motion builder switch over, i am a very proficient character rigger in maya but seem to have run in to a couple of walls when trying to implement the reverse foot using AUX pivots on to a “joystick control”
So far the class has been awesome but this one thing i seem to be stuck on.
I create 4 aux effectors for the ankle:
heel_Ctrl -> move to heel pivot
Ball_Ctrl -> move to location of the ball joint
Foot_Ctrl -> leave at ankle
Ankle_Ctrl -> leave at ankle
Then on on the Toe
Toe_Ctrl -> move to toe Pivot
After that i group them like this top to bottom
Foot_ctrl
heel_Ctrl
toe_Ctrl
ball_Ctrl
ankle_Ctrl
My reach settings are as so:
Foot_ctrl -> t=0 r=0
heel_Ctrl -> t=0 r=0
toe_Ctrl -> t=100 r=100
ball_Ctrl -> t=0 r=0
ankle_Ctrl -> t=100 r=100
The issue i am running in to is when i rotate the ball_Ctrl forward the toe the ball and toes joints get pushed down (see attached image)
Originally i thought that it was because my leg joints weren’t straight, but when i took the skeleton from the class and tried it on there it was doing the same thing. That leads me to beleive that i am missing a step somewhere that i cant seem to find in the docs for the class.
I also attached the 2009 motionbuilder file of the skeleton from the class.
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