Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Autodesk MotionBuilder 2009 / Arms messed up during retargeting
  RSS 2.0 ATOM  

Arms messed up during retargeting
Rate this thread
 
32408
 
Permlink of this thread  
avatar
  • Total Posts: 16
  • Joined: 13 August 2008 04:39 PM

I am pretty much a novice with Motionbuilder and am running into some issues try to retarget animations from a bone skeleton to a CS Biped one so I can use the motions on a Biped character. I tried what I thought would be the easy way and exported the motions as bvh. Unfortunately Biped didn’t like the naming convention. So I am trying to retarget the motions onto a Biped rig.

Everything works fine except the arms are crossing over the chest too much.  I attached an image that illustrated it… the large character is the source and the smaller one is the Biped characterized rig I am trying to get it onto. In my bone skeleton the clavs are linked to the top spine bone and not the nech as it is in Biped. I tried this with the clavs linked both ways and got the same results.

I’m pretty frustrated at the moment because I thought the whole point of MB was it’s ability to retarget motions using the Control Rig easily. Once it’s on the control rig then 2 control rigs should “talk” seamlessly as the control rig is the common link between 2 different skeletons.....or so I would have thought.

Any direction on this would be greatly appreciated. 

-John



Attachment Attachment
Replies: 0
avatar

make sure that the target rig (the biped skeleton was in a true T stance arms out to the side when it is characterized. (biped arms are down by default)

and then use the reach T to help make the hands match.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0
avatar

Aha! That was it. The Biped’s reference pose had his arms down about 45 degrees. Not at it’s side, but certainly not up in a T pose. So that gets things pretty close, but the left hand is still off a bit. I can get things lined up good enough by using the Reach T and Reach R sliders, but since I need to process 90+ motions this way I am not to keen on messing with sliders for each one.

Is there a way to automate this somehow or will I need to do each one by hand?

-John



Replies: 1
/userdata/avatar/avatar_35146.jpg

you don’t have to set it for each one, you load all the motions and have the settings stay the same on each take. process all of them at once then save each take back out to a new file.

Author: Brad Clark

Replied: 25 July 2009 04:52 PM  
avatar

Thanks Brad..... Now I am starting to see some of the power of Motionbuilder. ;-)



Replies: 0