Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Autodesk MotionBuilder 2009 / Animating with Poses in Story window
  RSS 2.0 ATOM  

Animating with Poses in Story window
Rate this thread
 
32457
 
Permlink of this thread  
avatar
  • Total Posts: 15
  • Joined: 10 July 2009 03:36 AM

Hi,,,,

I have an animation made of poses, and I want to adjust it and add some motions in the Story window,,, but when I drag and drop the keframes of the pose animation into the Story window, the animation ain’t playing…

Please, i’m waiting for suggestions,, thanx.



Replies: 0
avatar

Hi Hamzannaba,

When working in Story Mode with pose animation, you will need to either:-

1. Insert the animation from the current take into the Story track- you can do this either on a Generic Animation Track or Character Track. This will give you the motion you have keyed in the take in Story so that you can edit timings etc with the Story Tools- if you want to go back to the take to do any further editing, you will need to plot the motion back to the take and de-activate Story mode. You can insert the animation from the take by right-clicking on the Story Track and choose ‘Insert Current Take’. To plot the motion back to take, right-click in Story and choose - ‘Plot Whole Scene to Current Take’

2. If you want to use your Poses you’ve setup in the scene to key directly in Story Mode: you will need to set the Story Character Track to Accept Keys(green ‘A’ button) this will allow you to key directly onto the control rig from Story mode.

Regards,

Lee



Replies: 0
avatar

thanx Lee,

about your second answer,, this what i’ve done correctly, but what i’ve mentioned, is when keframe on the poses in the story window, the animation with poses is disabled, i only get what i keyframed, until i mute the track to get my poses work.



Replies: 0
avatar

Hi Hamzaneeba,

I’m not sure what the issue is. This should work if you have:-

1. ‘A’ Accept Keys enabled in the Story Character Track.
2. With Control Rig Effector selected, double-clicked on the Pose from Pose Controls and hit ‘K’ key to set key.

Result: a key should be set to key the Pose in Story, the key will also be set in the Transport Controls Timeline.

Note: when working with the poses, the Pose is keyed on whichever Keying Mode is set from the Character Controls. So, if you want the Pose to be set and keyed on the Full Body, you should enable Full Body keying Mode from the character Controls.

Further information on how to work with the Pose Controls and Story Mode in MotionBuilder 2009 is included in the documentation in the following sections:-

MotionBuilder 2009 Help - Animating Characters - Control rigs - Poses

MotionBuilder 2009 Help - Animating with the Story Window -

Regards,

lee



Replies: 0
avatar

http://area.autodesk.com/tutorials/looping_animation if you watch this video you should get a good idea on how to use the Story tool.

Hope that helps.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0
avatar

http://area.autodesk.com/tutorials/looping_animation if you watch this video you should get a good idea on how to use the Story tool.

Hope that helps.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0