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Hi all, I’m new to Motionbuilder_2010
I haven’t attempted MB since MB6 just before the 7.5 fbx upgrades..
although I have spent some time now with rigging in 3dsmax…
and I still have to say,the Motionbuilder “naming conventions diagram,
from MB2010 help” did not really answer my questions..
I recognize that as it is,the shape of the MB bones
are stacks different from the 3dsmax ones.
I’m guessing it’s one bone and one rotational axis,
except where it comes to an end rotational axis, Right?
That being so, I can see where the ”head” bone is, in the example at 1.
The arm’s which I normally use three bones for”shoulder“Clavicle”,arm and forearm,”
are in MB ”2 leftarm,” ”3 Leftforarm,” and ”B which I guess would be a Leftwrist” and then ”E which I sure hope, is a Leftshoulder,“Clavicle”.”
I’m also quite lost around the C area, does that count as one extra spine
or is it a sub-shoulder?
I hope I have it right as ”D for a “neck” bone,”
but then ”A leaves me an extra unnamed bone between, Leftupleg and the leftleg.?!!
Finally, what do I do about the hips?! I normally don’t have hips on a rigg,
I tend to link the upleg bones, to the bottom spinebone.. via a hip controller manipulator.
As favored in 3dsmax help....
What do I do about these differences, to successfully bring my rigg through from 3dsmax.
If needed, I’ll attach an fbx 3dsmax export of my rigg..??!!
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