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I would like to know the answer to this question as well. In Massive, I’m getting a warning: “Different number of vertices and normals in ‘shirt.obj’ (542 normals) (145 vertices).” This OBJ was exported from Maya, but I get the same warning when I import it into Blender and export as OBJ; except, with Blender, I’m only 2 normals off; whereas, from Maya, I’m 397 normals off! I even downloaded Blender’s SVN code and looked in their export_obj.py, but I haven’t figured out why this is happening yet. It’s so annoying!
Author: sfjedi
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