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Mapping world position to a ramp shader?
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  • Total Posts: 7
  • Joined: 19 November 2006 09:57 AM

Is there a way to map a world space position to a ramp?  Say for example I have a room and I want the bottom of the room and to be mapped to the bottom of the ramp and everything at the top of the room mapped to the top of the ramp.  So if the ramp went from black to white, objects on the floor with this ramp material would be black, while objects at the ceiling would be white (and everything in between would be graded).



Replies: 1
/userdata/avatar/7p2qf3yyg_johnC.jpg

what about a 3D texture possibly a projection with a ramp in the color?

Author: John Creson

Replied: 09 September 2010 06:26 AM  




   
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