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What do you think of Maya 2011?
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  • mogkc
  • Posted: 06 April 2010 12:31 PM
  • Total Posts: 110
  • Joined: 17 July 2006 11:45 PM

Hi,

Now that Maya 2011 is available, I thought it would be good to have a thread where people can give us feedback on how they like it and what’s happening for them.

What would we like to hear? Things like:

* how do you like the release?
* are you having any problems?
* what would you like to see in the future?

Thanks,
Cory



Cory Mogk
http://www.autodesk.com/mayalicious

Replies: 29
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Where is this available to purchase? I still see 2010 in the autodesk store. Also, wondering if anyone has the os x 64-bit version yet and if it is working well with 10.6.3

Author: garyhendry

Replied: 06 April 2010 07:36 PM  
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how to buy Maya: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13578025

10.6.3 is not certified

Author: mogkc

Replied: 12 April 2010 06:33 AM  
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I have two problems!

First,
in Window>General Editor>Component Editor
in Options menu,when i click Hide Zero Colums on, but all the zero colums do not hide.

Second,
in other Maya versions, the total skin weight of every vertex should be 1, but, I found in MAYA2011, when i add skin weight from one vertex to another, the total amount could be over 1, It is very different from past MAYA versions. So Strange! And I think it will be very difficult to edit skin weights.

Please tell me why and help me!

Author: syanimation

Replied: 19 April 2010 05:47 PM  
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I like the improvemets you made, i’m not gonna start ennumerating them all, but I don’t like that much the new interface, it’s pretty nice and everithing, but there are some things that make work slower, for example when pressing right mouse button; the menu keeps open when i relase the mouse, i meen this kinds of little stuff. It would be nice for the future to integrate floating windows (ie: file, create, etc) in the main interface of the program, such as you do with the attribute editor and others.

Author: Lokipuk

Replied: 21 April 2010 05:30 PM  
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Generaly the first thought I had was: Wauw! This interface is like a real interface! The one a package like Maya deserves, well done.

But, yeah, then working with it it turned to be sluggish and with weird artifacts.
I’m on osx so I’m on a weird platform I guess, although maya being Irix from birth Debian should be a close match… albeit.

- The spacebar is useless for me. I used to go to perspective view with spacebar-mouseup, it now only works 50% of the time. Very annoying.
- I teard off my Channel box, and could not find a way to attach it back.
- I looked in the docs for Settings- Preferences- Interface and it shows much more options in the help than in the panel.
So I resorted to, you guessed it, to deleting my ~prefs and let maya build a new one ( horrid for a 2011 app ).
- Blinking on window changes. And general overall drawing speed is,… well… you know.
- Import obj still has reflection and refraction off ( in 2010 render speeds are not like in 1990 guys ).
- Import prefix is still a must. I don’t like that. I hate the : in a name, I’m old and that looks really like a bug.
- A friend of mine hates you removed the… euh… well I use the Hypershade so its not bugging me, but I guess he hates having to learn the connection stuff. And that connection stuff still looks like ... That is a missed chance. The font used is horrid, and Blender and SXi really do that stuff way, way better. Saving for 2012 I guess.

+ Super: inclusion of PyMel, it makes my scripts 2011 only, but its way fast to develop a function. Thanks a bunch.
For instance, I have the habit to use GrowPolygonSelectionRegion() for selecting connected faces, and with pymel its a 3 lines function: import, for in range, runtime.GrowPolygonSelectionRegion() ... super. Learning Python is usefull in many areas so that’s a good investment rather than MEL.
+ icons can be png.
+ code highlighting… loving that!
+ well a general “hat tip” to the icon drawers I guess, I find them nice, clean, clear and slick. But I’m no newbee so I guess they are also clear as the concepts are not new, but specialy the little 3d view ones.

+ 64bit… Very under the hood, but seeing my cpu jump to 1600% with FG not crashing is an Orson Welshish doublePlusGood! Tap yourselfs on the shoulder there! Overal stability is still not what I’d expect, ( okay I drag a lot of old scripts into this new version messing with MEL real hard, and I got no-fun 1 Gb Max files to transfer )

Overall I like this 2011 very much, I think its going to be my fav for a long time. Getting the whole 8.5 vibes here… lol.

Author: Centagon

Replied: 26 April 2010 10:05 PM  
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Hypershade very slow.
nice redesign, but too darn slow

Multilister badly missed. it was a fast solution for a snappy texture drop.

the new icons in the UV editor not really a visual improvement.
now I have to spend time adjusting to completely different skin on the same buttons

also, maya crushes like a headless chicken.

anyway… I wish my multilister back.
if not, make the hypershade faster, people.. it’s a drag.

Author: Libiu

Replied: 29 April 2010 12:20 AM  
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je trouve que Maya qui etait un logiciel 3D des plus stable avant le rachat d’autodesk.
Les programmeurs d’autodesk on mis leur pattes dedans et maintenant Maya est devenu un logiciel bourré de bug, instable tout comme leur 3D studio, esperons qu’autodesk rectifie le tir dans les prochaines version.

Author: lagribe

Replied: 15 May 2010 06:48 PM  
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Quick Notes on shaders, lighting, rendering....

1.  Channelbox:  Please, Please, Please make certain more parameters are available through the channel box and arrange it so common parameters can all be switched at the same time.

Right now to, for example, to change the reflection value on multiple types of shaders requires selecting them by type, adding the “reflectivity” to the channelbox, and changing the relfection value in the channelbox -—bummer to have to do this over and over when it really should already be there and changable for all lights with that parameter.  <<if your saying to yourself ‘just do that through the Attribute Spreadsheet’ try that and get back to me about how frick’n easy it was (i.e. it’s not)>>>

In general, maya overall needs to have this question of what’s displayed in the channel box revisited - at least for the lighting and shading side of things. 

Take for example the often accessed features of lights which are burried in the interface (i.e. changing the size of a depthmap for depthmapped shadows, falloff type, diffuse only, spec only ~ this and more need to be available in the channel box.)

2.  Lights:  (a) It would be great to actually control the fall off with a proper ramp. (b) improve the light icons ability to display important values on screen - hey that would be cool for just about any interface icon.  In general improve the icons functionality and how it conveys information to the user.

3.  Ramps: Improve the ramps functionality too please (a) make the ramp display interface scaleable with the window (laying it down so it’s sideways would be better too since there is more room horizontally with monitors).  This way the user can make fine adjustments.  (b) ability to “draw” or manage the ramps fall off between any two points independently to include presets of linear, stair-case, expodential, etc. 

4.  Renderview:  (a) impliment the UI this guy’s script makes - it’s really much better as far as GUI goes - http://www.creativecrash.com/may...sc/c/renderview-extension - we all use it already.  (b) make a flag so that every test-render/render region made is saved to a buffer to include the ability to render-out animations this way.  (c) make it so one can right click over the renderview and the pop-up radial menu will include functions in the North, East West regions… like redo previous render, render region, save to buffer (d) make an ability have a movable line/zone revealing another (selectable from the buffers) image. this can toggle between the image(s) or move a divider line across the renderview that, for example, shows one half the screen image A the other half image B. (e) ability to test render more than one region.

5. Materials:  (a) certain material features/switches commonly accessed need to be in the channelbox as mentioned above (b) allow Mental Ray materials to be available through the pull-down menus - in general just make improvements to the integration of MR - though I think you’re already wokring on this.

6.  Cameras:  (a) the clipping planes are still an issue for users - have new cameras automatically have their initial clipping planes the size of the scene - and post a warning about super-sizing the camera’s viewable depth. (b)make it so the camera can easily have it’s film aspect ratio defaulting to the render globals; the default of 1.5 is problematic.

7.  Render globals:  (a) This UI has been changed many times and it’s still not good.  Very slow to access the window and features in the first place. (b) Often needed features of rendering are burried - in some cases really deep - in the UI.  For exampe, wanna change the pre-multiple not premultiply flag… click, click, click, click, scroll, click, click.  (c) Choosing output formates should be as simple as a pull-down menu - with an ability to see the number of channels to be output and instantly have a god’s eye view of what your rendering setting are without digging digging digging.  Like a panel simply reporting/showing which settings are turned on, and if so, what value it is.

What I’m getting at overall is that Maya desperately needs to be more HUMAN FRIENDLY… your competition is beating the pants off of Autodesk by simply making their programs ‘easier to use’.  When Maya first came out it was leap-years ahead of everyone with certain UI improvements (like custom shelves, custom hotkeys, redo last, the hotbox/marking menus etc.) but then the improvements just seemingly ended and the idea of better GUI design was directed by engineer/programmer types not designer/general-population types. 

Some of my freelance graphic designer friends try Maya, get frustrated with how hard it is to remember where things are and how the GUI doesn’t seem to reflect their needs and wants… so quit and start using Cinema 4D… and then proceed to tell me over and over how much easier that program is to use.

Best wishes for a better future.

Author: Activated

Replied: 27 June 2010 10:11 AM  
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I am a bit worried about Maya 2011 and the future of it...I have noticed that Maya 11 is full of bugs. I only hope since the version is 2011 labeled, that in the actuall year 2011 Maya 2011 will be as stable as Maya 2009.
The new version has got several nice features, I like to use the cam sequencer to edit a scene, rather then importing some files and re-create an early edit. Unfortunallym the camera seq messes up the whole playback and viewports.
Sound are sometimes loaded, sometimes gone…
Outliner filter has gone crazy, script editor startup takes a long time. (outliner also) etc, etc, etc
Again, Maya 2011 is great but there are also a lot of bugs.
Hopefully a service pack will be released soon to bring back the stability back Maya 2009.

Author: station2

Replied: 23 July 2010 03:52 AM  
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It’s certainly more snappy than previous versions . . . but insert edge loop, a HUGE HUGE HUGE part of my modeling workflow is broken. when I invoke it, it makes my geometry disappear.

I’m so completely sad.

I guess I’ll just do my modeling in C4d until this gets fixed.

Author: mjmurdoc

Replied: 03 August 2010 08:19 AM  
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It’s certainly more snappy than previous versions . . . but insert edge loop, a HUGE HUGE HUGE part of my modeling workflow is broken. when I invoke it, it makes my geometry disappear.

I’m so completely sad.

I guess I’ll just do my modeling in C4d until this gets fixed.

Author: mjmurdoc

Replied: 03 August 2010 08:19 AM  
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Help! I need some technical help. The File tab has disappeared from the top bar in Maya. It’s usually between Maya and Edit but now its gone. How do I get it back? Any ideas, anyone? Sorry to be posting in a different thread. I couldn’t find a place to start a new topic. I’m new to this site (and feel pretty pathetic!). Thanks! Digita

Author: Digita

Replied: 10 August 2010 07:00 AM  
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there’s seems to be another bug in Mb 2011. If you have a midrange heavy scene, every single action seems to take a lot of time to complete and Maya also freezes for a couple of minutes. This only happens, when you e.g. the hypershade open or the grapheditor.
When you close these windows, then every click (e.g. making a render layer override) doesn’t take long to complete anymore. In fact, it’s just click and you’re done.
i am working on a very fast workstation (dual xeon quad 3ghz, 8 ramm) with Win7 pro x64.

Author: station2

Replied: 25 August 2010 07:13 PM  
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am sorry to say :
despite my 3dboxx monster machine (24 cores) 12 gigs Ram (nVidia quadro FX 5800 display card)
i can’t make it RUN.i always got an error msg : “The app. was unable to start correctly (0xc000007b)” even with the hot fix 3 installed .
**************************************
hey
my problem is solved ,
d3dx9_42.dll file size should be 2.36 MB as (someone wrote someplace)
i found that my (bad file) was 1.80 MB
downloaded an orignal d3dx9_42.dll and manually replaced it in both folders :
windows/system32
windows/sysWOW64

finally it worked for me
hope it works for you

Author: yassin_3d

Replied: 31 August 2010 06:02 AM  
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Hi
i have use maya 2011 and still but i have noticed that autodesk forgot to add many features that been exsited in pervious version even they were very helpful....
for example..
in graph editor…
in the past, when i do some animation and i want to adjest the points on the curves in the grap editor… and when i want for example to give many keys some valure of anothe key, i used to select all these wanted keys then shift i select the desire key’s value, and then put my mouse cruses in the value tab and press enter an then all the keys get the value i want. but now.. i can’t do that in maya 2011, instead i have to do it in old way which is copy the value of the key and paste it to every key i select an this takes some tme i want to adjest many keys....
...................
and i also found many issues that don’t make maya 2011 bad version but i wonder why did autodesk ( abandoned) those little features...???!!!!!!!!!!!

Author: Zouheirito

Replied: 03 September 2010 07:04 AM  
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i want 2011 but i cant find it on autodesk’s website....

i want the latest one but currently i am using maya 2010....

and why is 2011 background colour black?

Author: Pegasi

Replied: 09 September 2010 03:23 AM  
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I think Maya 2011 is great so far. However when I stalled it on my new computer (Windows 7, 32-bit) the function Alt + middle button used to track the object horizontally doesn’t work. It did on my laptop before. Anyone knows what the problem is?

Author: jac007

Replied: 27 September 2010 07:22 PM  
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The new colour of the interface is kinda cool but why are so many tools and parts of the interface broken?
My annoying bug to add to the list is “ignore selection priority” keeps switching back on *sigh*

Author: MEH

Replied: 30 November 2010 11:46 PM  
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I love the new interface but there are SO many issues with things not working in 2011 it really squishes the positives.  I find it hard to believe that AD didnt see these issues. Why would u ship such a buggy release.  We pay ALOT of money for Maya and to release such a bug ridden release is just an outrage.  Mad in NYC.

Author: rosner1

Replied: 03 December 2010 07:08 AM  
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I like Maya 2011 alot but the only problem is render globals is missing I can clearly see it in outliner but I can’t access it

Author: peeweeguns

Replied: 09 January 2011 05:55 AM  
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Hi,

I am new in this stuff of modeling and using maya and I think that Maya 2011 has many facilites for all the persons like me that are begging in all this stuff that is really impressive the level that maya gets in the past of the years since this industry began so I am here to now more about this program and the good stuff that maya offers to us

Author: ocastaneda

Replied: 31 January 2011 04:15 PM  
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Q. how do you like the release?
A. wow.
Q. are you having any problems?
A. NO Problems.
Q. what would you like to see in the future?
A. 1. make the hypershade faster,
2. UV editor not really a visual improvement,
3. and no bugs.

Author: nelex

Replied: 06 February 2011 03:41 PM  
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Hi,
having just purchased a copy of 2011 and a brand new 12 core pc with nvidia 4000 card, i got to say im dissapointed in mayas performance with regards to the interface.
The interface has multiple graphics issues whilst scrolling within the attribute editor or channels box. Hitting the hotbox (space) creates a big white screen flash and sometimes invokes a crash.
All of my drivers for the card are up to date and the machine is 1 week old.
Hypershade takes forever to load and after an hours use the whole interface becomes so slow its almost impossible to make any fast headway with work.

I have downloaded the advantage pack with little difference, apart from some extra effect’s that I dont need.

Its a lot of money to pay for something that doesnt work properly.

Anyone have these issues, any help. i have a large project starting next week and am worried about my productivity.

Author: Phil.R

Replied: 27 February 2011 03:23 AM  
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Hi,
having just purchased a copy of 2011 and a brand new 12 core pc with nvidia 4000 card, i got to say im dissapointed in mayas performance with regards to the interface.
The interface has multiple graphics issues whilst scrolling within the attribute editor or channels box. Hitting the hotbox (space) creates a big white screen flash and sometimes invokes a crash.
All of my drivers for the card are up to date and the machine is 1 week old.
Hypershade takes forever to load and after an hours use the whole interface becomes so slow its almost impossible to make any fast headway with work.

I have downloaded the advantage pack with little difference, apart from some extra effect’s that I dont need.

Its a lot of money to pay for something that doesnt work properly.

Anyone have these issues, any help. i have a large project starting next week and am worried about my productivity.

Author: Phil.R

Replied: 27 February 2011 03:23 AM  
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Hi
1. i saw a tutorial in an older version of Maya that created a simple polygon cube, they then used their RMB and chose vertex. selected a single vertex and used the move tool to alter a single vertex on the x,y,z axis

2. in Maya 2011, i cannot duplicate this simple tutorial, when ever i select a single vertex on the corner of the cube, the program selects both vertex’s on the same edge
Note: i have already soft select off

So does this mean a) this feature is not in this version or b) another setting i can change [as the default settings do not work ]
appreciate your help

Author: Liz_NZ

Replied: 28 March 2011 02:05 PM  
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I have version 2011-64bit running on a 6 processor 12 core Mac and another lic on a 4 core and the interface is agonizingly slow. It’s not worth upgrading until they fix this problem. Others have complained about this issue on different platforms also so it’s not just me. The good part is it does not crash as often with large files but rendering animations on the 12 core does not mean faster processing. Looking at the CPU Activity monitor only shows it using 6 of the 12 cores and it barely use those.

Author: Ron Stern

Replied: 06 April 2011 06:45 AM  
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Hello Everyone! New here… sort of… anyway, I just picked up a new iMac i5 running OS X and I DL the Student version off the Autodesk Education website and I am getting extremely slow responses for every thing I do in Maya 2011. Can someone please let me know if there is a fix for this. I really need an answer for this cuz I am at a standstill on my school project.

Here is the specs if it helps.
Operating System: Mac OS X Snow Leopard
Quad-core Intel Core i5 2.8GHz
4GB memory (2x2GB SDRAM)
1TB hard drive
8X double-layer SuperDrive
27” display with 2560 x 1440 resolution
ATI Radeon HD 5750 graphics w/ 1GB of memory
Built-in iSight camera, stereo speakers and microphone
Built-in AirPort Extreme 802.11n Wi-Fi and Bluetooth® 2.1+EDR

Author: NickHall

Replied: 04 May 2011 05:45 PM  
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I’VE SPENT THE LAST 2 WEEKS TRYING TO GET VP 2.0 TO WORK SO I HAVE’NT HAD TIME TO DO ANYTHING ELSE. MY TRIAL 30 DAYS IS ALMOST OVER AND IT WILL TAKE SOME TIME TO REPLENISH MY BUDGET AFTER SPENDING $1800 TO SATISFY THE INSIPID AD HARDWARE QUALIFICATIONS CHART, BEFORE I CAN AFFORD MAYA 2012. WHY DON’T THEY JUST SAY “WE ONLY LIKE MICROSOFT AND HEWLITT PACARD” ?

Author: JKop

Replied: 08 May 2011 04:35 AM  
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Hi,

I have been using Maya 2011 on an iMac Osx Lion, when i try and navigate different views by pressing the spacebar maya will crash. This happens often, is there a way around this problem or a cure?

Thanks

Matt

Author: gigsywigsy

Replied: 07 December 2011 10:58 PM  
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Really love it. The new UI makes it feel truly fresh and the user experience so far has been stable and a real joy. Integration between Mudbox (send model directly from Mudbox view port) is fantastic too.

No complaints here. We use the family here so I am checking our Softimage and Max today sometime… very very worthwhile update.



Replies: 0
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Great, solid release. Most scripts work but there one or two that crash Maya 2011 already (spPaint3d.mel)

Only complaint is the Hyerpshade is very, very, very slow for me - it lags the entire UI so it pretty much locks up, I mention on CGTalk that its faster to render the scene than build the Hypershade swatches.

However, the faster viewport, quicker ui, scale pivot among other things is much appreciated! Good job AD devs. I like where Maya is heading with qt.



Replies: 3
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What o/s and hw are you on, HamburgerTrain?

Author: mogkc

Replied: 12 April 2010 06:34 AM  
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Thank you Cory, however I have to correct my initial complaint.

We have isolated the problem down to the V-Ray renderer and it has recently been addressed in their nightly builds after I notified them. It’s fixed now and Hypershade is as fast as ever!

THanks.

Author: HamburgerTrain

Replied: 12 April 2010 05:11 PM  
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Hi,

I don’t have/use V-Ray but still have a VERY VERY slow hypershade [takes quite a while to load] how to boost it up ?

Maya 2011
Windows 7 Ultimate
3GB
2GHz

Author: ₮ɍɏƚƚɐǤ

Replied: 29 July 2010 10:54 PM  
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  • JimBean
  • Posted: 06 April 2010 04:32 PM

mogkc 06 April 2010 07:31 PM

* how do you like the release?
* are you having any problems?
* what would you like to see in the future?
Cory

Release: Great work by the devs on this one. We know that they had extra time to implement it, but it still stacks up to a great delivery, which isn’t always the case, even with extra time. There is so much in there for rigging, dynamics and many other new and enhanced workflows. Rendering is still a painful world to live in, but from Marc’s blog, and what we see in Max, we know that there is effort to address this underway in the future. (Not soon enough !!)

Installation: was a breeze… no issues so far.

Future: Keep up the great work with Fluid, enhancing Nucleus, hopefully preparing it to use all my cores very soon. Creating new and innovative methods for particle/fluid imagery. Modeling could be improved through use of more on the fly input methods, creating less of a need to adjust things after the fact. Most importantly continue listening to the users as you move forward, as you have been.



Replies: 0
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Seriously, what took you guys so long to get Bezier Curves in Maya?

Now if only we can get the same functionality as seen with Illustrator’s pen tool where you can push and pull anchor points from one knot to the other in addition to adding/removing knots by holding down a key modifier.



Replies: 0
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  • sim.on
  • Posted: 06 April 2010 11:25 PM

i like it as well - it looks and feels great . although it crashed a few times recently when i opened up some ( quite heavy ) older maya-files ...

-----------------------
but i just realised one thing yesterday ( concerning the QT_integration ) concerning the “rowLayout"-command . ( when i sourced one of my old scripts - a “selector-interface” for one of my characters )

i used to use rowLayouts quite often (in my priorMaya2011_UIs ) , so now i need to modify these UIs in order to get them work in maya2011 ( in a fashionable way )

string $myWindow = `window`;
columnLayout;
 
button -w 300 ;
 
rowLayout -numberOfColumns 2 -columnWidth2 150 150;
 
button -w 150 ;
 
button -w 150 ;
 
setParent..;

 
rowLayout -numberOfColumns 3 -columnWidth3 100 100 100
 
button -w 100 ;
 
button -w 100 ;
 
button -w 100 ;
 
setParent..;

 
rowLayout -numberOfColumns 4 -columnWidth4 75 75 75 75
 
button -w 75 ;
 
button -w 75 ;
 
button -w 75 ;
 
button -w 75 ;
 
setParent..;

setParent..;
showWindow $myWindow;

once you try this tiny script in an older version and in m2011 (compare) , you will see , that the width of the buttons ( and rowLayout ) - will stretch for each row and element , one adds into the MEL_UI.

this sums up , the more rows I create . and it is always 2 pixels ( the buttons need to be 148 instead of 150 ) and the rowLayout ( columnWidth ) needs to be adjusted as well from 150 to 148 , or , 75 to 73 ) - in order to have the rowLayout to be looking the same way , they used to look .

well, but this is really just a tiny beauty_Issue , which i saw , when i tried some of my old scripts with the regular_Maya_UI .

another tiny thing : when i use “button” with the -bgc ( backgroundcolor ) flag ... the niceQT_rounded_corner_buttons also have the bgc-color in the rounded_corners - which makes the “beautiful"-QT_integration a little bit “less shiny” . i know , it is pretty “unimportant” as long as it works ...

------------
but so far , i like it - up to now ... and am looking forward forward to the first SP :)



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Thanks for making this issue known. We are looking into it.

Author: ryan.0091

Replied: 09 April 2010 03:59 AM  
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  • aspel
  • Posted: 07 April 2010 04:10 AM

I was reading that the Autodesk Material Library and Vector Displacements are not supported in Maya 2011, on the other hand I saw some announcements saying that this would be a new feature
in Maya 2011. Do you plan to provide a hotfix or so, later this year ? This would be a nice feature.



Replies: 3
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http://www.psychocore.com/
WayneRobinson of MUDBOX HUB released a Mental Ray shader to use in maya/max/softimage that will render Vector Displacment from Mudbox (only in obj or world space tangent space displacment is wip) and its very IMPRESSIVE and seems to render FAST in maya2011!!!  and comes with test files…
link:  http://www.psychocore.com/

Author: 3dtrialpractice

Replied: 07 April 2010 10:20 AM  
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Yes, I was also wondering where is the material library?

Author: pixelweave

Replied: 09 April 2010 05:15 PM  
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The material library is not available for Maya 2011 - we’ll mark that as feedback for a future release :)

Author: mogkc

Replied: 12 April 2010 06:35 AM  
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can i make the new interface brighter a bit?
also its quirky and flashes.

I loose all lights in viewport 2.0 after a while or after i render a image or two.. (alot of banding in the shadows of vp2.0 how do i get rid of that?)

I will install new nvidia drivers for winXP64 (released today 4-7-10) but i dout they will fix glitch and flash issue in maya2011 (running 2 Nvidia Quadro FX 4600 cards..so i dont know i have a problem with interface glitching)

any suggestions on what to sset in my OpenGL nvidia settings to make new qt interface run wo. glitching??
i just have it set to maya preset now.
I wish we had the option to turn on/off the new qt interface but i know its a total revamp..

unfortunatly cuz im on winXP64 probabnly the solution will be to install windows 7 to take advantage of its better gfx supprot?!?

so will probably stay workin in maya 2010 for a bit.. what about bonus tools 2011?
I am suprised how many of the plugins are ALREADY available for maya2011!?!!? I gues autodesk releasd the 2011 sdk early!! BIG Thumbs up there to help out the plugin developers to have 2011 plugs ready the day the 2011 release hit!



Replies: 1
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here are the certification details: http://usa.autodesk.com/adsk/ser...d=14959955&linkID=9242259

Author: mogkc

Replied: 12 April 2010 06:50 AM  
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Well from talking to the subscription service it seems that those who have educational subscriptions will have to wait until summer to use 2011. This is totally not-acceptable, I can’t help but feel like the education institutions are getting shafted. 

I can download the trial installers, all I need is my license.  Why is there a hold up?

I don’t want to teach on an older version when we’ve paid for the latest.

Best,
-andy



Replies: 1
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Hi Andy,

Please get in touch with your Autodesk contacts on this one. I can understand your concern but do not know the answer on this one.

Cory

Author: mogkc

Replied: 12 April 2010 06:53 AM  
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  • gotoxy
  • Posted: 07 April 2010 09:33 PM

Hi,

when installing Maya2011 (32/64 bit) my antivirus programm Avira AntiVir throws a warning!
Trojan TR/Crypt.XPACK.Gen was found in the file duckSmokeImport.exe located in the Maya2011.0.cab

Does anyone else encountered with this problem?

Perhaps it is a wrong signature of the antivirus programm.

Best Regards
Sven

EDIT:
OK: I just tested the file with other antivirus programs. No warnings occure.
Only Antivir and McAfee-GW-Edition give a warning!
The time for a new antivirus program has just arrived!

There was an similar issue with Max where antivir recongnized a virus in the Max installation.



Replies: 1
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I too incurred this warning and simply ignored, and if i remember correct this didnot occur with the hotfix #2..hope this helps…

Author: ₮ɍɏƚƚɐǤ

Replied: 14 July 2010 04:49 AM  
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  • newmain
  • Posted: 08 April 2010 02:40 AM

it is amazing UI , bezier line type like 3dsmax ,fast fps in viewport , im still discovering the new futures.

some proplem ,
-i had some crashs in simple things
like when i try to change light type from attr editor for example from omni light to area light, inside attr editor of the light etc,

-hypershade slow specialy in swatch zooming and pan

- i see some unorganized fonts type and some unorganized speces in attr main titels on move, rotate , scale attr editor in top far left
and when i zoom out from swatch in hypershdae the font looks uncomfortable

tested on my lap
win7 x64
acer
ati HD 4570 , amd turion
with lastest driver



Replies: 3
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Hi newmain,

I’m investigating the issues you mentioned above, and I have a question:
--Can you write a step-by-step workflow of how you arrived at the ‘changing light-type’ crash? (I haven’t been able to reproduce this on a simple scene yet)

Thanks,
Ryan

Author: ryan.0091

Replied: 08 April 2010 06:46 AM  
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here is a pic show where crashes happen when i try to change light type or mat type from attr editor

crashonchanginglighttyp.jpg
crashonchangingmattype.jpg

some thing else
it is really bad that i can’t split edges or create edges on empty faces
by split edges there is must be an edge to start with and end with - this is a real proplem in modeling
casue we always draw the edges before i go with my model as a guide - not just me, alot of users do the same steps.
autodesk must change this like before to can draw edges inside empty faces without need an edges to connect with as start and end of draw

Author: newmain

Replied: 10 April 2010 10:25 PM  
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Thanks for this information, the details are helpful.

Author: ryan.0091

Replied: 15 April 2010 04:35 AM  
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