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The problem I’m having is trying to understand why a curve in the graph editor behaves the way it does. The curve creates jagged lines when I add a key between two already existing keys. If I go to frame 165 and key the rotate z attribute from the channel box, the curve creates a drastic jagged curve between frames 160 and 166 which makes the rotation spin like crazy. It adds this crazy jagged curve on all 3 rotation curves.
Background info: the keys for all of the effectors have been scaled for slower animation.
I hope this question is clear enough to understand.
Before picture: 
After picture: 
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Ok, after hours of frustration I finally figure out what was happening. A simple quirk in Maya. I shut the program down, restarted it and re-keyed exactly as before in the same location and the key appeared as a simple key as I previously expected it to do. No jagged crazy curve additions. Sheeesh.....
Can’t wait for the next unfathomable quirk.
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