The Area Copyright (c) 2009 ExpressionEngine tag:/forum/,2012-02-08T09:36:24+01:00 Saving Animations? tag:/forum/,2012:/forum/autodesk-maya/animation/saving-animations/page-last/ 2012-02-03T01:23:50+01:00Z"} 2012-02-03T01:23:50+01:00Z'} 6010 How to cycle path Animation? tag:/forum/,2012:/forum/autodesk-maya/animation/how-to-cycle-path-animation/page-last/ 2012-02-02T01:37:53+01:00Z"} 2012-02-02T01:37:53+01:00Z'} 225786 Complicated character. Suggestions for modelling, rigging, and animation approach? tag:/forum/,2012:/forum/autodesk-maya/animation/complicated-character-suggestions-for-modelling-rigging-and-animation-approach/page-last/ 2012-01-28T08:04:36+01:00Z"} 2012-01-28T08:04:36+01:00Z'} 96687 Animation Troubles tag:/forum/,2012:/forum/autodesk-maya/animation/animation-troubles/page-last/ 2012-01-27T02:04:17+01:00Z"} 2012-01-27T02:04:17+01:00Z'} 345075 Any good character animation techniques/tools recommendations for Maya? tag:/forum/,2012:/forum/autodesk-maya/animation/any-good-character-animation-techniquestools-recommendations-for-maya/page-last/ 2012-01-22T08:20:14+01:00Z"} 2012-01-22T08:20:14+01:00Z'} 225786 Trax editor question tag:/forum/,2012:/forum/autodesk-maya/animation/trax-editor-question/page-last/ 2012-01-15T12:48:50+01:00Z"} 2012-01-15T12:48:50+01:00Z'} 281573 Annotating the time line? tag:/forum/,2012:/forum/autodesk-maya/animation/annotating-the-time-line/page-last/ 2012-01-06T15:30:08+01:00Z"} 2012-01-06T15:30:08+01:00Z'} 13788 Image plane animation help! tag:/forum/,2012:/forum/autodesk-maya/animation/image-plane-animation-help/page-last/ 2012-01-05T08:45:58+01:00Z"} 2012-01-05T08:45:58+01:00Z'} 225786 Weird graph editor curve behavior tag:/forum/,2012:/forum/autodesk-maya/animation/weird-graph-editor-curve-behavior/page-last/ 2012-01-02T11:24:45+01:00Z"} 2012-01-02T11:24:45+01:00Z'} 340463 Human IK Maya 2012, floor contacts markers? tag:/forum/,2012:/forum/autodesk-maya/animation/human-ik-maya-2012-floor-contacts-markers/page-last/ 2012-01-01T10:52:51+01:00Z"} 2012-01-01T10:52:51+01:00Z'} 0