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Hello Vinc3h,
To eliminate the possibility of the plug-in being the problem, can you please run the following test. I am assuming you are using Max, can you go here: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 and download the latest version of the plug-in for your software. Then, export your meshes as an fbx file and then re-import this file back into Max. If the import was succesful, then the plug-in is working properly in thsat the export is fine. This means that it is the way UDK is reading this file on the import. I suggest you contact the UDK developers because they are the ones who do the developement for their product.
Hope this helps,
Regards,
Carlos
Author: CarlosC
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