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FBX to UDK issues
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  • Vinc3h
  • Posted: 27 January 2012 04:47 AM
  • Total Posts: 1
  • Joined: 27 January 2012 04:37 AM

My problem is when i export to fbx and import the mesh, or meshes into UDK, they all seem to loose any mapping, it actually seems more like i have 2 of the same meshes being merged on top of each other in the exact same spot, when i dont. I usually collapse all the modifiers to an editable poly, and center them all in the world on top of each other, but i didnt think that would be a problem as it imports them all into seperate meshes in udk. i first had this problem when i was trying to import 2 other meshes. I had them setup, just a plain sphere and a rounded square with 4 lod’s including the base, for each. as well as collision models, and i got the same effects. Ive looked around but cant seem to come up with a solution. (only thing i have found but havent tried yet is freezing transformations, but idk how to do that?)



Replies: 1
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Hello Vinc3h,

To eliminate the possibility of the plug-in being the problem, can you please run the following test.  I am assuming you are using Max, can you go here: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 and download the latest version of the plug-in for your software.  Then, export your meshes as an fbx file and then re-import this file back into Max.  If the import was succesful, then the plug-in is working properly in thsat the export is fine.  This means that it is the way UDK is reading this file on the import.  I suggest you contact the UDK developers because they are the ones who do the developement for their product.

Hope this helps,
Regards,
Carlos

Author: CarlosC

Replied: 03 February 2012 06:19 AM