The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-05-21T02:03:04+02:00 HOW to RIgg eagle wing and create feathers http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-rigg-eagle-wing-and-create-feathers/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-rigg-eagle-wing-and-create-feathers/page-last/#When:13:48:05Z how can you create feathers without pluck script because its slowing down the scene and controll them ... . .. 2012-05-18T13:48:05+02:00 Assistance with IK Spline 'train' animation http://area.autodesk.com/forum/autodesk-3ds-max/rigging/assistance-with-ik-spline-train-animation/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/assistance-with-ik-spline-train-animation/page-last/#When:14:50:39Z Hi All, After some exhaustive searching through these and other forums, I'm stumped. I'm trying to use the spline IK system to animate a linked 'train' on a path. There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file. Any help would be tremendous. Regards Phil 2012-05-10T14:50:39+02:00 question about mutiple pistons on an object. http://area.autodesk.com/forum/autodesk-3ds-max/rigging/question-about-mutiple-pistons-on-an-object/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/question-about-mutiple-pistons-on-an-object/page-last/#When:19:15:32Z Im modeling the engine on the image attached so im doing an example for the rig, looks simple enough, the left one(second image) has the pivot of the box near the center, so if you rotate it all pistons follows, but the right one works by just moving the pivots on one side, so you rotate any of the red point dummy(on local so you see the only rotation allowed), im thinking this is how it works, since i doubt it has a ball joint on the center and that the pistons are just for decoration, now the 4 red point dummys are just linked to each other so if you rotate the last on the chain the rest will just stay on the air so i wont be able to rotate it on another direction. how do you emulate this kind of movement? the idea is that the pistons on a side push so the box gets a rotation, the first solution uses pistons on both sides to get a rotation. what if i animated the pistons instead so they "pull" the box? would i need a physics simulation for that? with links theres always an order so i really dont get how to make it have "multiple pivots". 2012-05-08T19:15:32+02:00 Linking UV animation to Morpher modifier http://area.autodesk.com/forum/autodesk-3ds-max/rigging/linking-uv-animation-to-morpher-modifier/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/linking-uv-animation-to-morpher-modifier/page-last/#When:07:03:37Z Hi I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates. I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically. Is this possible? I am using Max 2011 2012-05-08T07:03:37+02:00 Rigging Problem Driving me Bonkers! Please help ASAP. http://area.autodesk.com/forum/autodesk-3ds-max/rigging/rigging-problem-driving-me-bonkers-please-help-asap/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/rigging-problem-driving-me-bonkers-please-help-asap/page-last/#When:16:00:48Z I am working on a project for a College class that it due at 1:00am Mountain Standard Time (2:50am right now), but I have run into a problem that is driving me up the wall and all over the ceiling....so to speak. Here is the issue......When I Weight a vertex (while rigging in the Skin modifier) for say...on a shoulder of my character, it does not stay in that one place on the mesh. Instead it sends that piece of the mesh I just weighted straight to the 0,0,0 on the X, Y and Z axises. Meaning it just goes straight to the origin point of 3D Space (AKA the Origin Grid). I have no idea what it going on and how to fix it. Can someone please tell me what it going haywire? How do i fix this issue? If someone knows please post a response ASAP, because I have a really short deadline right now. Sorry for wanting a quick reply....just am in a really big time-crunch. Thank you for any help given. 2012-05-05T16:00:48+02:00 Piston Rig with IK? http://area.autodesk.com/forum/autodesk-3ds-max/rigging/piston-rig-with-ik/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/piston-rig-with-ik/page-last/#When:07:28:08Z I came across this nice little tutorial for Lightwave... http://youtu.be/p1EPcTeqeuc ...and I so tried to setup a similar rig in 3ds max 2010. I tried out many different approaches, but I couldn't quite figure it out. Am I somehow missing the point, or is such an IK driven piston rig actually pretty difficult to do in 3ds max? 2012-05-01T07:28:08+02:00 Procedural Rigging Question - Controllig an insect walk with a single controller? http://area.autodesk.com/forum/autodesk-3ds-max/rigging/procedural-rigging-question---controllig-an-insect-walk-with-a-single-controller/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/procedural-rigging-question---controllig-an-insect-walk-with-a-single-controller/page-last/#When:22:41:53Z Hi Everybody, I have this cockroach to rig, and there will be a shot where we animate quite a few. So I would like to know any clever ways to have an animation of a walk being controlled by the translation of the main or cog controller. I have seen these 3dsmax examples http://joleanes.com/technical_stuff/ProceduralAnimation_Experiment_3_Mech.php http://joleanes.com/technical_stuff/ProceduralAnimation_Experiment_1_Spider.php I am trying to avoid using trax and character sets. I mainly work in Maya these days, and theres a few things which I would like to know the maya equivelent. (Paul Neale, you may be able to answer this?) 1, List controllers in 3dsmax (I love em) but haven't learnt the maya equivelent. Also in the above examples, the guy uses ease and multiplier curves... what are these? Any examples or how to’s would be much appreciated Thanks 2012-04-29T22:41:53+02:00 joint angle deformer issue http://area.autodesk.com/forum/autodesk-3ds-max/rigging/joint-angle-deformer-issue/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/joint-angle-deformer-issue/page-last/#When:14:17:52Z I am trying to put a joint angle deformer on a shoulder to smooth out the range of deformation. The problem is I get all sorts of snapping in the lattice when I scrab through the timeline to weird positions. The angle keys only have the one main key change for the deformation I made, then the 0 value keys at the beginning and end but it acts like there are many keys. Another weird thing is in the joint graph, the key frame range does not line up with my time line, meaning my frame might be zero in the timeline but would show up as 120 in the joint graph. 2012-04-26T14:17:52+02:00 CAT set up/animation mode toggle shortcut? http://area.autodesk.com/forum/autodesk-3ds-max/rigging/cat-set-upanimation-mode-toggle-shortcut/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/cat-set-upanimation-mode-toggle-shortcut/page-last/#When:09:12:15Z anyone has a clue how to setup a animation/setup mode toggle keyboard shortcut? i seem to be missing it! thanks D. 2012-04-23T09:12:15+02:00 Locking distance between child and parent. http://area.autodesk.com/forum/autodesk-3ds-max/rigging/locking-distance-between-child-and-parent/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/rigging/locking-distance-between-child-and-parent/page-last/#When:23:25:19Z I have a chain of spheres linked a linear manner, i.e. sphere10 is linked to sphere09, sphere09 is linked to sphere08,sphere08 is linked to sphere07, ..., such that sphere01 is overall parent. I am trying to lock the distance between the children and their parent so that when moving them around, they are always the same distance from their parent. Almost like the child is pivoting around the parent's pivot point. However, I can't seem to figure it out. I can get it to work if I turn Interactive IK on, but I do not want the movement to affect the orientation of the parent. Can anyone point me in the right direction? Thanks, Dave 2012-04-20T23:25:19+02:00