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Hi, I have this cylinder (purple) that I want to cut into this smooth curved sheet.
I have thought about booleans but I don’t understand why the stack closes and how to smooth the new sharp edges created when i do it.
How would you go about it?
The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.
My stack is EditPoly, TurboSmooth, Bend, Box.
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Compound Objects > Pro Boolean > Subtract
Chamfer > (sides = 4 or more...)
3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD
3ds Max 2012 Certified Professional Models to Motion
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Ye sorry bout that. I have increased the iterations and used a normal boolean. It seems to work well, but i’m left with this
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So now select the edge around the hole and chamfer it (sides = 4 (or more to taste))...after once again colapsing the stack, if need be.
Author: Doughboy12
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| Replied: 22 February 2012 08:17 AM
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If you choose to start over, or for future reference - here is another method. It is not “perfect” but it looks good.
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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It’s hard to tell from the video, but this is what the end result looks like using this method…
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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Thanks buddy, this was helpful!
Author: CROFTYNESS
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| Replied: 23 February 2012 04:22 AM
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