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| COPYING OVER "RELATIVE REPEAT" FROM KEYFRAMER WITH MAXOPS.CLONENODES
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Firstly, I am not screaming, I am 47 and I have a hard time reading anything but
large print.
Anyhow, I am using maxops.clonenodes to copy a master object, that in
keyframer has repeat set to “relative repeat”
This does not copy over in maxops.clonenodes.
IS there a way to copy this to the 499 copies?
probably one line of code
Thanks
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I assume you mean you animated the master object (position?) then applied a “relative repeat” Parameter out of Range to it?
If so, then I don’t understand because it’s working perfectly here. Admittedly I only created 2 clones (of a single animated Box) not 499 but that shouldn’t affect anything.
A bit more detail perhaps? Including Max version (I tested in 2011x64) and the bit of script doing the cloning.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Is there a go-back in time and NOT post the message I just did?
UNDO IN TIME FUNCTION?
Because it does copy the loop (which is spelt almost like woops!)
Steve_Curley 08 September 2010 02:55 PM
I assume you mean you animated the master object (position?) then applied a “relative repeat” Parameter out of Range to it?
If so, then I don’t understand because it’s working perfectly here. Admittedly I only created 2 clones (of a single animated Box) not 499 but that shouldn’t affect anything.
A bit more detail perhaps? Including Max version (I tested in 2011x64) and the bit of script doing the cloning.
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Not to worry - glad you worked it out ;)
Author: Steve_Curley
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| Replied: 08 September 2010 09:31 AM
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check out this file done with noise loop
each and every look at object has a random seed, but see how it does not follow
the master animation after frame zero
noise loop available at boomer lab.com
Steve_Curley 08 September 2010 02:55 PM
I assume you mean you animated the master object (position?) then applied a “relative repeat” Parameter out of Range to it?
If so, then I don’t understand because it’s working perfectly here. Admittedly I only created 2 clones (of a single animated Box) not 499 but that shouldn’t affect anything.
A bit more detail perhaps? Including Max version (I tested in 2011x64) and the bit of script doing the cloning.
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What a day...I thought I pressed all the buttons.
I will download it tommorow, i will also start
on a pflow solution.
pflow can be used for way more than particles
Mark Pigott 08 September 2010 04:41 PM
check out this file done with noise loop
each and every look at object has a random seed, but see how it does not follow
the master animation after frame zero
noise loop available at boomer lab.com
Steve_Curley 08 September 2010 02:55 PM
I assume you mean you animated the master object (position?) then applied a “relative repeat” Parameter out of Range to it?
If so, then I don’t understand because it’s working perfectly here. Admittedly I only created 2 clones (of a single animated Box) not 499 but that shouldn’t affect anything.
A bit more detail perhaps? Including Max version (I tested in 2011x64) and the bit of script doing the cloning.
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By totally ditching noise position in favour of pflow control I get random noise
at frame zero which is critical.
Also. in Max 2011 noise position behaves differently than my older Max
So a pflow solution works as well as you can see it is a mostly scripted solution.
EDIT: added the full 1080p preview of frame zero as well
http://vimeo.com/14858649
Steve_Curley 08 September 2010 02:55 PM
I assume you mean you animated the master object (position?) then applied a “relative repeat” Parameter out of Range to it?
If so, then I don’t understand because it’s working perfectly here. Admittedly I only created 2 clones (of a single animated Box) not 499 but that shouldn’t affect anything.
A bit more detail perhaps? Including Max version (I tested in 2011x64) and the bit of script doing the cloning.
| Attachment
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Looks cool, though you might want to check the spelling of “tendril” (unless it’s a trademark or such like).
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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The spelling has been corrected on this R&D piece
The animation looks even cooler but at 1080p each frame takes over 5 minutes
at the quality setting of the still
Steve_Curley 09 September 2010 11:22 AM
Looks cool, though you might want to check the spelling of “tendril” (unless it’s a trademark or such like).
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That I can well believe - but the time spent is undoubtedly worth it for the quality of the end result.
Author: Steve_Curley
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| Replied: 09 September 2010 06:40 AM
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