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| Messed up batch rendering
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In 3dsmax0 2010, if you dare to use the same filenames for multiple batch jobs, i.e. if you need the files rendered from 400-600 and 1200-1800, 3dsmax DOES NOT save the frames (both local and over backburner).
I just noticed this after wasting rendertime for about 3000 frames without getting pics.
I JUST CAN’T believe this s**t, 3ds just messed up my current job together with the deadline.
Can someone reproduce this?
Is this that complicated to just fix bugs and introduce new features instead of introducing NEW BIG bugs?
EDIT:
it is just even worse: batch render is simply saving over and over one pic, without inserting suffix numbers.
3ds MAX 2011 64
Windows 7
24 GB RAM
Dual Intel Hexacore 2.66 GHz
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I just experienced this myself. I use Batch Render a lot, and never had a problem with it. But I can confirm that it will not automatically render frame numbers to files, instead saving to the same file over and over. UNLESS you add the 4 zeros to the file name! If you normally name your file “animation.png” you now have to save as “animation0000.png”.
This seems to fix it. Anyone else confirm? Or is there a fix for this?
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Hmmmm.... it appears I’m wrong. I tested this yesterday, and things seemed to be working fine. But this morning after sending a job to render overnight to BackBurner, I again have one file saved even though 800 rendered. And it ends in “0000”.
Can anyone else confirm this issue with BackBurner and Batch Render? Or is there a hotfix I missed that addresses this?
Thanks.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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I have had the same problem. It happened to me on 5 batch renders overnight. The files rendered the image sequence correctly when sent to backburner from the main render interface, but when sent from the batch render dialog, the numbers are not incremented and each frame writes over the previous one, leaving me with a single file.
im using Max design 2010 SP1.
I use the batch render interface heavily in my workflow and would love to find a solution to this.
Author: TravisM
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| Replied: 10 September 2009 08:27 AM
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I too have had this exact problem. I use batch render a lot. It’d be great to get this fixed. I don’t know how something that worked in 2009 doesn’t work in 2010. I find myself only using 2010 if nessasary as a result. :( I’ve also noticed that the file output name does not represent the actual name down below. It copies the pass it was duplicated from.
3DS Max Design 2012 + HF2, Win 7 Enterprise 64 bit.
13 GB Ram, Xeon 3.2 GHz (2 Proc)
Quadro FX 3800
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Yes, I’ve experience this as well.
i have tried changing the names but it didn’t work.
then i tried hitting the X button, ie, the delete button and it works after that.
but when my client try to reproduce that, he’s having the same frame rendered and override itself.
so far there isn’t a clear fix on this.
it doesn’t work even if i switched off the rest of the batch and send 1 file at a time to netrender.
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It is not the same but a bit similar; sometimes ago I noticed that when I render through Backburner and the Standard render stimulatingly, Backburner doesn’t save the job but render it over and over again. The Standard render works as expected. Actually it happened by rendering of big images, doing smaller test renderings in the standard render doesn’t disturb the BB job. Never found an explanation. (Max 2010 64 bit.)
ivan
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Ok, so now it was my turn. Since this is the first thread I found while searching for this issue I’ll post the solution here.
BUG:
It appears that even if “override preset” is on in the batch render dialog. If you have render scene dialog set to “single” the backburner job will overwrite one single frame over and over and over…
But if you set it to “range”, “active time segment” or “frames” it works the same as it did in all other versions before 2010.
Unfortunately the whole point with the batch render is to let it set the range and leave the render scene dialogs setting to “single”. So I guess I have many hours of wasted rendertimes ahead of me as I most likely will forget to change this.
I’m surprised so few people have replied in frustration to this thread. Are we the only ones using 2010? ...or batch render? ...or backburner? ...or max?
I’ll submit a bug report.
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I have the excact same problem, this is the correspondence following my problemreport (please start from the bottom).
Hi Jose,
Please try this.
build some simple animation in the scene.
batchrender (using the batchrender-dialog from the rendering dropdown) the scene - saving the the rendered output to a sequence of jpg’s. - everything should work fine and you end up with a sequence of jpg’s
Now batchrender the same scene again, only this time you use the net render option in the batchrender-dialog - ie you use backburner (i just run it locally here). This time you (if you have reproduced the problem) end up with only one jpg because the filename isnt incremented with each rendered frame.
Hope this helps clarify things.
Hi,
I’m currently reading a problem report you filled out on the Autodesk site regarding network rendering. Can you provide us with some clear repro steps? This would help us better understand and reproduce the problem.
Original message:
“When batchrendering a sequence of frames using
the netrender option, the filename is not incremented with the
framenumber. Instead the first frame is overwritten with all the
frames in the sequence, leaving you with only the last rendered frame
in the end. Rendering without the netrenderoption works fine.”
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The only thing that worked for me was to send individual batch render jobs one at a time to Backburner. If I sent more than one at a time then it did not increment the file name. That doesn’t help if you don’t use Backburner, but it will bypass the issue.
Jenni
Author of “Mastering mental ray”: http://www.mastering-mentalray.com
4D Artists, Inc.: http://www.4da-inc.com
Chicago 3ds Max User’s Group: http://www.max3ds.com
Max Design 2012; Win 7x64 12gb i7 Dual GTX 580; Win 7x64 Intel i7 4-core@3gHx 12gb Quadro 5000 and Tesla C2050.
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I’m a bit confused about where you are all having an issue.
I’m using 2010 and haven’t had an issue with regards to backburner rendering and over writing of files.
Although, each job that I send to backburner I make sure that it outputs to an individual directory.
If you aren’t choosing active time segment or a series of frames then how is it expected to render more than one frame?
That said, I think I have got into the habit of saving my first file as ‘filename0001.png’ maybe this then prompts backburner to call the next one 0002. But I recall there being some kind of auto-increment filename check box somewhere.
I’m keen to figure out how you are creating this situation, so I can recreate it (and make sure I avoid it). It sounds annoying as hell.
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