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3ds Max 2011 Announced!
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  • Location: Milford, CT
  • Total Posts: 501
  • Joined: 17 July 2006 11:46 PM

Here’s some details on the new release. The full information won’t be out until March 25th.
http://area.autodesk.com/blogs/ken/3ds_max_2011_announced



Director, Visual Communication Solutions
Autodesk

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  • MattN
  • Posted: 09 March 2010 04:24 AM

NODE MATERIALS… YES!



Software:
3ds Max Design 2012 [64bit] - Awaiting SP / Hotfix
Boot Camp (2.1) Windows 7 Ultimate [64bit] - SP1

Hardware:
Apple Mac Pro (3.1):
- 2x 2.8GHz Quad-Core Intel Xeon 5400 (8-core)
- 6GB (2x 1GB - 2x 2GB) 800MHz DDR2 ECC FB-DIMM
- ATI Radeon HD 4870 512MB GDDR5 - Driver: Catalyst 9.9

Max on a Mac: Life doesn’t get much better!

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Hmm, it says something about the latest mental ray but there’s no mention of iray. Please say it’s compatible...!



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  • Location: West Midlands, England, UK
  • Total Posts: 14379
  • Joined: 06 August 2007 11:06 PM
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<drool> A Compositor! </drool>



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Yes, the announcement has gone live and those in the know can talk, so what do you want to know?

Rich Wilson 09 March 2010 01:32 PM

Hmm, it says something about the latest mental ray but there’s no mention of iray. Please say it’s compatible...!

At this time there is no information available about when any Autodesk product may or may not receive Iray.

-Eric



Eric Craft
“The Evil Monkey hiding in your closet.”

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  • Steve J
  • Posted: 09 March 2010 10:22 AM

nice, looking forward to it.

Just glancing through the sys. requirements, I noticed that only WinXP x32/x64 and Vista x32/x64 are listed. Any particular reason no explicit Win7 support, or is that just considered Vista+ :)

SJ



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  • Tim
  • Posted: 09 March 2010 10:23 AM

Is it a typo in the Max Entertainment pack that transfer between Maya and Mudbox exists… What about Max?

We don’t have that feature at this time. It only exists between Maya and Mudbox.



Tim

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Steve Johnson 09 March 2010 06:22 PM

Just glancing through the sys. requirements, I noticed that only WinXP x32/x64 and Vista x32/x64 are listed. Any particular reason no explicit Win7 support, or is that just considered Vista+

Not sure where you are getting the info, but from the System Requirements here:

The 32-bit version of Autodesk® 3ds Max® 2011 software is supported by any of the operating systems:

Microsoft® Windows® 7 Professional operating system
Microsoft® Windows® Vista Business (SP2 or higher)
Microsoft® Windows® XP Professional (SP2 or higher)
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher

The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems:

Microsoft® Windows® XP Professional x64 operating system (SP2 or higher)
Microsoft® Windows Vista® Business x64 operating system (SP2 or higher)
Microsoft® Windows® 7 Professional x64 operating system
Microsoft® Internet Explorer® 7.0 internet browser or higher
Mozilla® Firefox® 2.0 web browser or higher



Eric Craft
“The Evil Monkey hiding in your closet.”

Replies: 2
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Looks like just a discrepency between the 3dsmax Design page and the 3dsmax Creation Suite page:

http://area.autodesk.com/3dsmaxentertainmentcreationsuite2011/system

I hadn’t even looked at the standalone design page.

Author: Steve J

Replied: 09 March 2010 12:38 PM  
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Yeah that page appears to have some other issues like referring to 3ds max 2010, and not listing Win7 as compatible for any of the apps. If you look at the application system requirements you will see Win7 listed for all, and IE7 or greater required, not IE6 or greater like the ECS page.

Author: PiXeL_MoNKeY

Replied: 09 March 2010 01:05 PM  
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Tim 09 March 2010 06:23 PM

Is it a typo in the Max Entertainment pack that transfer between Maya and Mudbox exists… What about Max?

We don’t have that feature at this time. It only exists between Maya and Mudbox.

That would be my guess. I honestly don’t know, but haven’t seen any feature like that in my testing.

I am more worried that *a lot of the pages on that section of the site are titled “Autodesk Maya”. Is Chris V trying to get some extra publicity on his product at no cost, or something? :P

-Eric

*Correction: Not all just the main page, 3ds Max ECS, Kynapse 7, and Human IK 4.5 pages.



Eric Craft
“The Evil Monkey hiding in your closet.”

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March 25th… Grrrr

I’m switching from Softimage to Max, I already have Mudbox. I want the entertainment pack so right now I have no idea of what I should do purchase wise!

I dont want to buy Max, then have to pay a lot more for the Entertainment pack, and as I have Mudbox, there might be an upgrade plan.

Any ideas on what plans will be available and when we can purchase them.



-------------------------------------------------------------------------------------------------
3DS Max Entertainment Creation Suite Subscription, BonesPro, FumeFX, Flatiron, Unity3d Pro
Windows 7 x64, 16GB, Quadro FX3800
Windows 7 x64, 12GB, GeForce GTX580

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/userdata/avatar/avatar_14884.gif

I would contact a reseller in your area. They should be able to tell you what your options are going from Softimage+Mudbox to ECS. I honestly have no idea what the purchase/switching options are. However, an Authorized reseller should be able to give you all that info. Also, the ECS were created with the 2010 releases, so you should be able to purchase now and get the new version. However, I would definitely check with a reseller before making any purchase decisions.

-Eric

Author: PiXeL_MoNKeY

Replied: 10 March 2010 03:42 AM  
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  • Zerreth
  • Posted: 09 March 2010 11:43 PM

Material grouping with color coding in the new unreal-like node material editor (slate editor) - GREAT.

Customizable ribbon - SUPER, but will I be able to color code this as wel ? (request) - maybe a subtle hue / module ?



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