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Good Afternoon,
Got a bit of a puzzle here, trying to animate a cylinder deforming along a path. Fairly standard stuff. Got the path deform fine, but now I need any of the vertices that enter this one area to be deleted. Volume select with a mesh object doesn’t seem to work, as it will only select the vertices where the cylinder is before the path deform object. Is there any sort of work around/way to collapse the animation of the path deform? I know I could do snapshot if I only wanted one frame of it, but the cylinder moves along the path over 1500 frames.
Any ideas?
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Works fine here in Max 2010. What version are you using? Are you using the object space modifier, not the world space modifier?
If it’s a bug in a newer version you could point cache the path deform.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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I may have worded this a tad strangely, after looking at my previous post. I meant that when the cylinder move into the box for vol. select, the vertices are not selected. It do be in 2012, but I gave it a shot on my old laptop as well, which has 2011, and same thing. I am using the WSM modifier. I will give the point cache a try as well.
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Use the object space path deform instead. The world space modifier will always be on top of the stack, so you can’t put the vol select above it.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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