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Camera shake
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  • orbital
  • Posted: 21 July 2010 01:46 PM
  • Total Posts: 112
  • Joined: 10 December 2009 10:33 PM

Hi, I am trying to make my camera shake from heavy foot step and I would like to know if there was a way of doing it with a tool or plugin instead of doing it with keyframe.

thx in advance



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  • Samab
  • Posted: 21 July 2010 09:22 PM

Assgin a Noise controller to the camera. You may want to add it to a List Controller, or link the camera to a helper, so you can still animate camera moves while it shakes.



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  • Location: Sarnia, Ontario CANADA (ehh)
  • Total Posts: 243
  • Joined: 22 August 2006 08:13 AM
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Plus with a list controller you can mix down the shake effect with the motion for the effect you want.

Samab 22 July 2010 04:22 AM

Assgin a Noise controller to the camera. You may want to add it to a List Controller, or link the camera to a helper, so you can still animate camera moves while it shakes.



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  • hoaken
  • Posted: 11 August 2010 12:05 AM

Or do it in post.



3DS Max 6 to 2009, Maya 2010
Windows XP Pro x64 SP2
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
http://www.beanboxanimation.co.uk

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if i’m doing the camera shake in max, i prefer to use a noise controller and a target camera. i put the noise controller on both the target and on the camera. to keep the both the camera and target as animatable (real word?) i put each in a point helper and use the helpers for key-framing the animation. occasionally i will put an attribute holder on the helper with custom attributes wired to the noise controllers, that way everything is accessible from the modify panel.

- Eric



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  • joegunn
  • Posted: 02 September 2010 11:54 AM

You can download this script for doing camera shake if you want from my website.

Here is a video explaining how it works:

http://www.joegunn3d.com/Tuts/ShakyCam.htm

Hope this helps



max2008-11

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If you have the footsteps recorded as a WAV or AVI you can add a List controller then an Audio Controller(s) for the direction(s) of the shake.

Every time you hear a footstep, the camera’s position will respond.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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