Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max CAT / full body ik
  RSS 2.0 ATOM  

full body ik
Rate this thread
 
64253
 
Permlink of this thread  
avatar
  • tyree
  • Posted: 07 February 2012 08:47 AM
  • Total Posts: 660
  • Joined: 29 September 2007 11:16 PM

how many of you have used full body Ik. now full body is just having platforms on the hands also. the feet in most programs have platforms which act as a floor. or an arm can lead the ribcage

I must admit it is great deal faster than letting the arms be freeform. so much faster it appears to be the way animation should be done in 3d

what are your thoughts, experiences with full body ik



Replies: 0