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Rendering normal Texture use current object 1. install - copy ScreenNormal.ms to maxroot_ScriptsStartup 2. use - material editor find screen normal material 3. uninstall -
delete ScreenNormal.ms
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Posted: Sep 01, 2010
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Published by: Jooinsung
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Comments:
0
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This is a displacement grass shader.
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Posted: Jun 21, 2010
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Published by: Samikaa
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Comments:
20
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I got the basis of the parameters for this shader from [url=http://area.autodesk.com/forum/autodesk-3ds-max/materials/candle-wax/page-last/ctedin1[/url] , and modified it a
little. The colors can be changed to fit the…
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Posted: Apr 03, 2010
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Published by: Spartan444
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Comments:
23
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This procedural shader is capable of being rendered to a texture and uses little CPU time. *Also comes with sample .max file and instructions should you need them. *No custom
maps are required 3ds max v5+
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Posted: Dec 21, 2009
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Published by: GCMax
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Comments:
6
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Old, scrached and rusting, Mental ray only... you may need to adjust the bump... for more or less rust adjust the noise , I hope this helps :D
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Posted: Dec 20, 2009
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Published by: OldWars3d
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Comments:
13
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This is a gem material that can be used in scanline rendering, to change the ingredients into a transparent material transparent only change the value on the rendering tab. ok
.. enjoy ..
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Posted: Dec 20, 2009
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Published by: gunawan
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Comments:
2
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