Next Generation Digital Entertainment Creation Software
Create the future with Autodesk 3ds Max 2011 and Autodesk Maya 2011 software.
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Screen Normal Shader

Screen Normal Shader

Rendering normal Texture use current object 1. install - copy ScreenNormal.ms to maxroot_ScriptsStartup 2. use - material editor find screen normal material 3. uninstall - delete ScreenNormal.ms

Posted: Sep 01, 2010
Published by: Jooinsung
Comments:
0
Grass

Grass

This is a displacement grass shader.

Posted: Jun 21, 2010
Published by: Samikaa
Comments:
20
Candle Wax

Candle Wax

I got the basis of the parameters for this shader from [url=http://area.autodesk.com/forum/autodesk-3ds-max/materials/candle-wax/page-last/ctedin1[/url] , and modified it a little. The colors can be changed to fit the…

Posted: Apr 03, 2010
Published by: Spartan444
Comments:
23
Procedural Ice Shader (for use in scanline)

Procedural Ice Shader (for use in scanline)

This procedural shader is capable of being rendered to a texture and uses little CPU time. *Also comes with sample .max file and instructions should you need them. *No custom maps are required 3ds max v5+

Posted: Dec 21, 2009
Published by: GCMax
Comments:
6
Old rusting metal

Old rusting metal

Old, scrached and rusting, Mental ray only... you may need to adjust the bump... for more or less rust adjust the noise , I hope this helps :D

Posted: Dec 20, 2009
Published by: OldWars3d
Comments:
13
PRECIOUS_STONE

PRECIOUS_STONE

This is a gem material that can be used in scanline rendering, to change the ingredients into a transparent material transparent only change the value on the rendering tab. ok .. enjoy ..

Posted: Dec 20, 2009
Published by: gunawan
Comments:
2