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Maya 2011 Highlight - Viewport 2.0 (plus GDC stuff)
Posted: Mar 12, 2010
Category: Announcements, Autodesk Maya, Usefultools
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Well it's day 2 at GDC 2010. The first day went well. Maya 2011 is getting great feedback. Aside from that I had a brief chance to walk around the expo floor. The coolest thing I saw was this giant virtual track ball thing...


You step inside, grab a weapon, strap on a head mounted display, then start walking around shooting aliens. It looked pretty fun but I didn't try it. I'm thinking it might be a little disorienting.


So... Friday at 2:30 pm PST / 5:30 pm EST, I'm going to be doing a live webcast presentation of some of the other new Maya 2011 features. There will be other presentations as well of Maya, Max, Motion Builder, Mudbox, etc... all day long.  BTW - The new Mudbox features are killer!! The vector displacement stuff is -super- cool.  You can come check it all out here...


http://area.autodesk.com/gdc2010


Otherwise here is the second installment of my "What's new in Maya 2011" demo series. The new Viewport 2.0 is an optional viewport renderer that is designed for performance. It allows you to navigate large, dense scenes (e.g.  game levels) that you simply couldn't before.  Side note... The frame rates I show in the video are actually deceiving... I realized after the fact that the screen recording software was slowing me down... and the fact that I was on a laptop. I've been getting almost twice the frame rate that you see here on a workstation with a high-end graphics card.

Quick plug...  thank you A2M - Artificial Mind and Movement, for providing the content from their hit game Wet for this demo.  
 

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Posted by STLR on May 24, 2010 at 02:01 PM
oswaldo conejo - you can get to a "back" view from any panel by going to View->PredefinedBookmarks->Back
Posted by oswaldo conejo on May 16, 2010 at 05:03 PM
More than a comment, I want to ask for help.
I am looking for this tutorial " Adding a new Camera to Reference Additional Images ".
I'm new in Maya and I 'm trying to learn how use it. I got a very nice tutorial but in this it didn't said how to set up the back view of the car in the front panel. Please help me, I'm stuck in this little inconvenience. I will be so gratefully if you can help me with this matter.
Thank you very much in advance I will appreciate your help!!!!
Posted by 3dtrialpractice on Apr 07, 2010 at 05:05 PM
hmm.. installed maya2011 to try out this vieport 2.0.. after a few mins.. the viewport basiaclly rendered black..and I couldnt get it back to see the lights.. and in general.. the whole noew 2011 interface seems quirky it.. glitches and flashes alot on my machine..so looking like a graphics driver deal..even tough i hav 2x Quadro4600 graphics cards.. my issue must be the fact that I am runnin winXP64.. so i guess its time to bite the bullet.. and buy windows 7 (reinstall everythign from scratch ) just so i can work in maya2011 without graphic glitches.. ( I liked the initial idea of new maya QT interface..but in reality it would be good to be able to choose to use it or not)
Posted by STLR on Apr 06, 2010 at 12:56 PM
Sorry for the delayed responses...

Naqoyqatsi - this iteration of the viewport is not really designed for sculpting performance or modeling in general so you won't notice a lot of performance improvements there. It's geared more toward navigating and working with large scenes containing many objects.

loop1ng - this feature is not really related to the things you mention for max

HamburgerTrain - yes we are investigating adding support for custom shaders. I'm not able to comment on any time-frame though.

n8skow - no this is not related to the Read at Dawn game editor stuff that I'm assuming you're referring to.

Deranged - the VP 2.0 in Maya and the Quick Silver renderer in Max are based on similar technology. They are currently targeted towards different issues though.

duttyfoot - Mental Ray shaders are not currently supported but we are investigating this for potential future development

s03241 - yes you would use the new vp 2.0 mainly for heavy scenes with lots of objects and textures. you'd still use the HQ viewport for display of smaller groups or individual objects with things like multiple UV sets, layered textures, etc...
Posted by loop1ng on Apr 02, 2010 at 05:49 AM
Still no mental mill support ( xmsl ) ? and no soft shadow ? no post effect ? I was hoping to have the same features as max 2010 for this release .......