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Marc Petit

Marc’s Blog | Marc Petit

With 20 years experience in management and technology, Marc Petit leads Autodesk Media & Entertainment as Senior Vice President. In his current role, Petit manages the Media & Entertainment business and guides the development and marketing of Autodesk’s leading systems and 3D software solutions, including Autodesk® Flame®, Flare®, Smoke®, Lustre®, 3ds Max®, Maya®, Softimage®, MotionBuilder®, Mudbox™ and FBX® software.

He launched his career with French 3D software pioneer Thomson Digital Image (TDI) in 1987. From TDI, Petit joined Softimage in 1991, and helped the then-fledgling company reach critical mass in Europe. In 1996, Petit moved to Montreal to serve as Softimage’s Vice President of 3D Products. Before joining Autodesk in 2002, Petit was Vice President of Operations for Aptilon Health, a company specialized in online interactive marketing. He was in charge of all operational activities, including IT, infrastructure and product development.

Mental Ray - Multi-Pixel Filtering Comparison

“The Adventures of Tintin” Screening

“The Adventures of Tintin” Screening

Posted: Dec 15, 2011
Category: Autodesk Maya, Autodesk…
Comments: 2
Views: 5189
Mental Ray - Multi-Pixel Filtering Comparison

Education: Connecting Students and Industry

Education is huge priority at Autodesk across every vertical market we serve – not only at the university or professional level, but also in elementary and secondary levels, where computer graphics can help spark…

Posted: Oct 16, 2011
Category: 
Comments: 1
Views: 2689
Mental Ray - Multi-Pixel Filtering Comparison

The VFX Legacy of Harry Potter

The ‘boy-who-lived’ first graced the silver screen in November 2001, bringing J.K. Rowling’s literary wizarding world to life. Potter-mania was in full force and fans of the books eagerly lined up to see how the…

Posted: Jul 19, 2011
Category: General
Comments: 0
Views: 2925
Mental Ray - Multi-Pixel Filtering Comparison

Watching WebGL

Engineers have been tackling the complex technical challenge of bringing GPU hardware acceleration into web browsers to enable great looking 3D content on the web. It’s a logical effort since GPUs are now for the most…

Posted: May 31, 2011
Category: General
Comments: 1
Views: 3408
Mental Ray - Multi-Pixel Filtering Comparison

Project Skyline: Bringing Artistry Into Game Runtime

For the past three years we’ve been hard at work developing a new technology dubbed Project Skyline. We previewed Project Skyline at the Game Developers Conference (GDC) in San Francisco a few weeks ago, and were…

Posted: Mar 09, 2011
Category: Gaming
Comments: 4
Views: 10073
Mental Ray - Multi-Pixel Filtering Comparison

Award Season Musings

Awards season is upon us. It’s been an interesting year for animation and visual effects. We’ve seen the maturation of the industry as a whole. There has been evidence in this year’s visual effects nominations of…

Posted: Feb 08, 2011
Category: General
Comments: 0
Views: 3686