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You are here: Homepage /  Blogs /  Louis Marcoux Blog / Hollywood Visual Effects with 3ds Max Master Joe Gunn
Hollywood Visual Effects with 3ds Max Master Joe Gunn
Posted: Aug 17, 2010
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This week, i am trying something new: I have invited 3ds Max Master Joe Gunn to share some 3ds max tips and tricks based on his experience using 3ds max on Hollywood movies such as 2012. Joe was very generous to accept the offer and he has recorded a very cool particle effects trick for the blog. Having guests on my blog is something i have never done before but i think it brings a lot of value to what i am trying to do here which is to share techniques, tips and tricks around 3ds max.

Who is Joe Gunn?

First, here is a little video interview to learn who Joe Gunn is. I asked him a few questions on his accomplishments and how he uses 3ds max in production.

Joe is an Autodesk 3ds Max Master since 2009. Autodesk masters are elected by the community based on the contribution they have made to advance 3D techniques using one of Autodesk software. It’s a very prestigious award and you can find out about why he was nominated here:

http://area.autodesk.com/masters/09/joe_gunn2

Joe is very generous of his knowledge. As he says: “if you don’t know, better ask somebody”. If you are interested in the video tips and tricks i have made on the Area, you’ll find Joe’s free tutorials very interesting. You can find them here:

http://www.joegunn3d.com/Tutorials.html

On his free tutorial page, you’ll find tutorials on many subjects as well as 3ds max scripts that he has written to speed up his workflow. Among the tutorials you’ll find there, here are some subjects that  he covers: save and load animation, Glue3D fluid simulation examples, cloth tearing, Arch & Design material mass changes, hair lighting and sub surface scattering techniques. He also has iPod downloads for all his free tutorials.

Joe has release a few DVD’s on advanced 3ds max techniques. You can find them here:

http://www.joegunn3d.com/Shop.html

His DVD’s cover Hair out of the box, Cloth beyond character, Rigging for FX and Mental Ray Studio Car Rendering.

Joe's Tip : Window Cracking Effect with PFLow

For the blog, Joe has recorded this very cool tutorial on how to use PFlow to create a cracking window effect. I hope you’ll enjoy this.

I really enjoyed working with Joe for this blog post. I will try to invite more 3ds Max artists in the future so that they can share some of their techniques with us.

Autodesk Masters 2010

If you know someone who, like Joe, has contributed to the advancement of 3D using any Autodesk 3D software and would like them to become an Autodesk Master, you can nominate them here:

http://area.autodesk.com/masters/nominate2010

Allan McKay and Fume FX in 3ds Max

If you have extra time, invest it in watching Allan Mckay's new video. He did a great video post this month about a VFX presentation he delivered for a major VFX house. Check it out here:

http://vimeo.com/13559205

 

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Posted by joegunn on Sep 23, 2010 at 12:25 AM
OK sorry for such a late response on this. To all that have asked about the mr SLR tool.
Unfortunately in the video that was a very early "Alpha" version of the tool. If that got your interest wait to you see v1.0. Also there is a Vray version in the works. It's all still in development at this time but due out shortly.

Thanks everyone
Posted by Cinemantica on Sep 17, 2010 at 10:32 AM
Hi all and mr. Gunn

I second Nik Nastev's question. Is there any way to get my hands on the MR Studio Light Rig? I'll pay if i must.
Posted by Nik Nastev on Aug 20, 2010 at 04:39 AM
Thanks Joe!
I'm interesting in your Mental Ray Studio Light setup. Is it available for free?
Posted by visualz on Aug 19, 2010 at 04:40 PM
just a brief follow up to thread for clarity - Distributed Bucket Rendering )(DBR) isnt the same thing as network rendering, however they both use multiple machines to render a task faster.

DBR is accesses within an active session of max and uses up to 8 additional CPU sockets on other systems to render mental ray buckets. this is setup in the mental ray render dialog under processing. it does not require backburner and is great for test render and high rez still art renders (posters)

then, when you know your scene is right and you want to render an animation...

you disable DBR and submit the animation job to Backburner for network rendering. this way each machine does a frame at a time and they do not get tied up to one task as DBR does (ie: if you are using DBR and one machine goes down, you're hosed - not so with Backburner network rendering).

//garyD
Posted by Samuel Plante on Aug 18, 2010 at 09:18 AM
WOW!!!! Thank for sharing the knowledge !