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You are here: Homepage /  Blogs /  Louis Marcoux Blog / Custom Made MultiChannel OpenEXR
Custom Made MultiChannel OpenEXR
Posted: Jan 12, 2010
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In this tutorial, i take a deeper look at the new Multi Channel OpenEXR file I/O in order to combine multiple bitmaps into a single Open EXR file. This tutorial is an extended version of a tip i gave in my tips and tricks webinar on January 13th.

You can view the webinar by visiting the Autodesk Entertainment Center here.

The Connection Extension features discussed in the video can be viewed here.

Part 1 : Multi Channel Open EXR Workflow

The first video is an overview at the basic functionality of the new Multi Channel Open EXR I/O in 3ds Max.

Part 2 : Mental Ray Labeled Element

In this video, i will show you how the Mental Ray Labeled Element can be added to the render elements in order to capture any aspect of a material as a render element. That setup will be useful to define what we want to put in the Multi Channel OpenEXR.

Part 3: Camera Map per Pixel

Here, we will look at the technique used by matte painters to project an image from a camera point of view. This is useful to have matte paintings with few 3D objects that offers perspective even if it's for a matte background. This tool will be useful for rendering bitmaps full frame without bothering with the UV mapping of the objects in front of the camera.

Part 4: Final Setup for Combining Material Components

Here, we will use all the tools we have seen so far to create a setup that will allow us to combine multiple aspects of a material into a single Mutli Channel Open EXR file.

Part 5: Stereoscopic Multi Channel Open EXR

For this final video, we will review our setup to create a basic left and right Multi Channel Open EXR file from 2 image sequences. We will also optimize the render time by turning off what we don't need in our setup. And, we'll setup the file for quick access to the bitmaps when the file is opened and used for Multi Channel Open EXR generation.

 

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Posted by metalrahul on Mar 15, 2010 at 06:34 AM
Somebody really has to do a extensive tutorial on camera map per pixel map showing its full capability. I was also wondering is there any way to do multiple camera projection inside Max?
Posted by SuperCoon on Mar 07, 2010 at 05:33 PM
As of yet I have still not been able to use or explore the open EXR file format, so I was wondering if anyone could point me in the right direction for research. Basically, stuff like what was the advantage of packing the "Diffuse", "Bump", & "Specular" (as demonstrated in this tutorial) into one open EXR file format? I understand a good deal about the HDRI file format, & I've been told that EXR is very similar; although, I think there is a lot more to the EXR format than I understand about HDRI. Either way, I would be very grateful if someone could point me in the right direction for research.
Posted by SuperCoon on Feb 02, 2010 at 06:49 PM
Thanks Louis, I was able to watch the link today. The "Tips & Tricks" was very nice, & it leaves me with a couple of questions: First, is it possible that you may one day do a quick video tutorial on "Match Mover"? Match Mover seemed fairly simple & straight forward, but I would love to have one of your video tutorials to refer back to. Second, has anyone been able to figure out why the "Connection Extension" has been causing the broken "Snaps" issue within Max?

I would really love to get the full use (mainly open EXR) out of my subscription by using the "Connection Extension", but to date I have had to keep it removed from Max because I really so heavily on the axis constrained snap feature for my work load. Either way, I understand if you do not have an answer for me; however, as one can see in the links I provide within this thread the issue is fairly old, & a bug report was submitted some time ago by myself & my reseller. Once again, I would not hold you responsible... :)

Over all, truly great work, & I come to find myself following your tutorials rather closely; keep up the good work.
Posted by Louis Marcoux on Jan 25, 2010 at 11:29 AM
It should be up soon. They told me it would be up by last week but maybe they ran into some issues with the compression. It should be there within a few days...
But it will be posted, no doubt. It's in the process... Sorry for the delay... That part is out of my control...
Posted by SuperCoon on Jan 20, 2010 at 07:52 AM
It appears the link (not the link on this page, but at the actual source) is still broken to the "Autodesk 3ds Max Tips & Tricks - January 13" web cast; any idea as to when it might become available?