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You are here: Homepage /  Blogs /  Maxed Out / The community has spoken: results of 3ds Max platform survey
The community has spoken: results of 3ds Max platform survey
Posted: Sep 01, 2010
Category: Autodesk 3ds Max
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On August 23rd, I posted a short survey asking customers to give us some idea if other platforms would be valuable to 3ds Max users. For many years, we've been hearing about increased requests for the Mac OS X and we felt it was a good time to poll as many people as possible to hear what everyone we could reach is thinking. A week later we've already received  about 1,000 responses so I think we've reached a point where we can speak to the results.

Obviously, with a survey targeted to 3ds Max users who can only work on Windows, there is somewhat of a bias builto-in towards Windows. We did try to post the survey in places where non-max users might encounter it just to hear some other perspectives. I think we were semi-successful as roughly 10% of respondents were non-3ds Max users.

I think the results are pretty surprising given the built-in bias towards Windows. When we asked you to spend your hard-earned Autodesk research dollars, you spent 23K on Windows but you also spent 21K on OS X. Linux was rather lower at 14K. You were all pretty clear that virtualization wasn't going to be a strong option. Maybe a short-term one, but not a long-term one.

Another surprise is when we asked the platform question another way, the majority of you want an OS X version (35%) versus sticking with Windows (27%) or moving to Linux (19%).

Finally, I was definitely surprised to see how many of the non-3ds Max users would switch to 3ds Max if we had an OS X version. Over 60% of non-users said they would switch! That's 47 people, so while a small number, it has some statistical value. Perhaps this is just an anomoly because only people interested in 3ds Max took the survey, but it suggests that there are some new users who would come over if we had an OS X version.

And for those of you doubters out there that think it could never happen, hell has recently frozen over because AutoCAD just announced a full OS X port. If 3ds Max were to ever even consider a port, key internal technology would have to make the leap ahead of us. That just happened...

For those of you interested in seeing the details, check out this report of some of the survey results.

Again, don't read too much into this. I don't want everyone thinking that we are working on a port. The fact is that key technology has been moving to a more platform-neutral stance for many releases now. Creating an OS X port would be a huge effort and something we wouldn't take on lightly. On the positive side, we're now closer to it than we have ever been.

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Posted by TXVinylJunkie on Jan 28, 2011 at 02:56 AM
I would be so down for a port over to OS X! The only reason why I have Windows on my Mac is because of 3DS Max. As soon as 3DS Max came over to OS X; I will delete my bootcamp partition in a heart beat!
Posted by rgmgiesen on Dec 08, 2010 at 02:39 PM
I can say the same as Sevensheaven.... 3Ds max is the only reason i still use Bootcamp with windows. I can't wait till they will ported Max to Mac....
Posted by Sevensheaven on Sep 11, 2010 at 05:02 AM
I can be really short about this subject matter: the ONLY reason I'm still stuck with Windows is 3ds Max. Otherwise I'd be instantly running to a fully Mac-based working environment. Windows is tedious, MacOS offers much more value and less frustration.

I know there are virtualization solutions, but I prefer to avoid Windows in any shape.
Posted by Ben Fator on Sep 08, 2010 at 12:23 PM
Very interesting, I guess with the mono project the .NET side of things could be ported over to *nix operating systems such as OSX and Linux.
Posted by Glacierise on Sep 03, 2010 at 12:47 PM
Sure a Mac version would be nice, no doubt! The question is would it be worth the effort that could also be spent elsewhere. It seemed to me an effort too big for benefits not so big, that's why I wondered :)