Posted: Aug 20, 2011
Category: Autodesk Maya, SIGGRAPH
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SIGGRAPH 2011 was great and we had lots of exciting Maya news. Let's start with the Subscription Advantage Pack features of Bullet Physics, Alembic Caching and the new Node Editor.
As you may know, Alembic is an OpenSource project from Sony Pictures Imageworks and LucasFilm. Here's an example of one of our internal test scenes we've been using to put Alembic through its paces.
If you want more info, please chech out Alembic.IO for details.
The other big news was Walt Disney Pictures and Autodesk Sign XGen Technology License Agreement. XGen is a very cool tool for covering things with stuff like grass, flowers, fur and hair. I can't show you the toolsbut you can watch the tangled trailer and look at how lush the environments are and how impressive Rapunzel's hair is to get an idea of what it is capable of.
We also had lots of demos and discussions about all the great things one can do with Maya.
Duncan showed some of the crazy things he's been doing with Maya and has more details on his blog as well as two movies: Part 1 and Part 2.
Daryl talks about Building Characters in the Maya Entertainment Creation Suite.
There was a lot of discussion about Previsualization and Virtual Production - the main drive of these initiatives is to help capture the director's vision more accurately and the beginning of the pipeline to avoid mistakes and unnecessary iteration later on in the production.
cannot see the bullet docs.....seems like bullet does not work correctly...need docs to be sure......Have been comparing it to dynamica and Michael Bakr scripts which work very well...am confused....is lack of docs to hide something????
Posted by mogkc on Sep 04, 2011 at 03:56 AM
i think I saw Duncan make one out of nCloth and fill it with marbles ;)
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Posted by Danyl on Aug 22, 2011 at 01:47 PM
Awesome nothing about iRay again!
You sold open source, free plugins with Maya...
Check Zbrush 4 R2 there are more new features than Maya, 3ds Max and Softimage together.
Zbrush will have a powerful render engine before Maya. :p