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FBX Updates and Unreal Support

FBX Updates and Unreal Support

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Posted: Mar 10, 2010
Views: 7253
Published by: mogkc
Users comments (5)
Posted by Gianluca on Mar 11, 2010 at 01:10 PM
you MAY 'import a scene from revit 2011 or max 2011 full of texture and uv in maya 2011?
Posted by Gianluca on Mar 11, 2010 at 01:10 PM
you MAY 'import a scene from revit 2011 or max 2011 full of texture and uv in maya 2011?
Posted by smcclelland on Mar 11, 2010 at 03:48 AM
Yes, this implementation is a lot different from the current Collada implementation as it's native FBX support. LOD support is in there for static mesh objects as well as skeletal mesh support from an FBX 2010 file using LOD groups from say Max or Maya.
Posted by mogkc on Mar 11, 2010 at 02:13 AM
I probably should have included a link to here where they talk about some of the benefits of using FBX for this:
udn.epicgames.com/Three/FBXImporting.html
Posted by claydough on Mar 10, 2010 at 10:27 PM
exporting lod to unreal from a single ( DAE?? )file would be nice.
Maybe in a future UDK.

Is the Unreal FBX Support different from the Collada FBX workflow supported now?
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