Posted: Aug 20, 2010
Category:
Hardware Tessellation Bibliography
Papers and Articles
Presentations
Demos and Benchmarks
Tools
|
In order to post any comments, you must be logged in!
|
| Posted by secredut on Aug 23, 2010 at 11:19 PM
|
holy crap.. there is miss spelling but there's no way to fix it.
procidual -> procedural .... what a shame...
|
|
| Posted by secredut on Aug 23, 2010 at 11:15 PM
|
what a enormous post! thankyou! is there any plan to support dx11 for max? it will be great!
by the way, i have a qustion about dx shader material. can you tell me about "ShadowMap.fxh"? i want to use depth value of projection shadowmap for SSS effect in viewport, but there is no way to reach to it. i think the "ShadowMap.fxh" is procidual code and handle the shadowmap. if you tell me what is combined and generate code of the shadowmap.fxh, users can use it not only SSS effect but also various ways.
|