Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
Theme color:
  • 1/3
You are here: Homepage /  Blogs /  3D SDK and Scripting Mayhem / Hardware Tessellation Bibliography
Hardware Tessellation Bibliography
Posted: Aug 20, 2010
Category:
Social Media:
Bookmark and Share
 
In order to post any comments, you must be logged in!
Newest users comments View All 2 Comments
Posted by secredut on Aug 23, 2010 at 11:19 PM
holy crap.. there is miss spelling but there's no way to fix it.
procidual -> procedural .... what a shame...
Posted by secredut on Aug 23, 2010 at 11:15 PM
what a enormous post! thankyou! is there any plan to support dx11 for max? it will be great!

by the way, i have a qustion about dx shader material. can you tell me about "ShadowMap.fxh"? i want to use depth value of projection shadowmap for SSS effect in viewport, but there is no way to reach to it. i think the "ShadowMap.fxh" is procidual code and handle the shadowmap. if you tell me what is combined and generate code of the shadowmap.fxh, users can use it not only SSS effect but also various ways.