Topics of interest to people customizing Autodesk M&E products using SDKs and scripting APIs.
Posted last week by Christopher Diggins on 3D SDK and Scripting Mayhem
The Autodesk Developer Network (ADN) will be hosting a free 2 day Maya API and 2 day 3ds Max SDK training sessions in St. Petersburg, Russia on May 22nd, 2012 and May 23rd, 2012.
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Posted 19 April 2012 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem
Today just a short tip: someone was asking me how to load .NET plug-ins from a location other than the 3ds Max SDK (bin/assemblies) location.
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Posted 11 March 2012 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem
I recently visited San Francisco to attend the Flash Gaming Summit. My goal was to get a sense of what was happening in the world of Flash. Apart from having fun, I learned a few things! Here is a summary of what I learned from the sessions I attended.
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Posted 21 February 2012 1:02 pm by Christopher Diggins on 3D SDK and Scripting Mayhem
I apologize, it's been a while since I've posted. I hope to start post more frequently as our upcoming product release craziness winds down. Today I will be talking about my new job title, free API training from ADN, and showing a cool demo built by Paul Brunt.
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Posted 3 January 2012 10:30 am by Christopher Diggins on 3D SDK and Scripting Mayhem
I have been experimenting lately with the idea of wrapping the Python APIs for various products (e.g. 3ds Max, Maya, MotionBuilder, and FBX) so that I can write scripts that run in multiple products. I find it accelerates development for me but I am wondering what would it take to be useful for our customers?
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Posted 19 December 2011 10:38 am by Christopher Diggins on 3D SDK and Scripting Mayhem
Using Python and the Python FBX SDK, I'm going to show you how you can create your own 3D content web-server in Python, and then render it in a browser using WebGL. This is done using a cross-product Python API, so the scripts provided should also work from 3ds Max using the latest Python script launcher, as well as from Maya and MotionBuilder.
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Posted 19 October 2011 8:00 pm by Christopher Diggins on 3D SDK and Scripting Mayhem
One measure of the maturity of a 3D display technology is how many people are developing games using it. We aren’t seeing much game development using WebGL yet. Why not? Can we expect more games and 3d applications built in WebGL in the future?
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Posted 19 October 2011 10:42 am by Christopher Diggins on 3D SDK and Scripting Mayhem
If you are a Windows programmer starting off learning about Unicode you might be more than a little bit confused. Hopefully this article will help you.
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Posted 14 October 2011 11:36 am by Christopher Diggins on 3D SDK and Scripting Mayhem
The enhancements to the .NET SDK in the 3ds Max 2012 Subscription Advantage Pack are particularly interesting when used from IronPython, but how do you launch an IronPython script from 3ds Max? I'll tell you how.
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Posted 5 October 2011 6:36 am by Christopher Diggins on 3D SDK and Scripting Mayhem
The source code and installers for the Xoliul Shader can now be download from the 3ds max developer project at Google code.
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